Plugging up some memory leaks in the Blenderplayer that I found with valgrind
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@@ -943,7 +943,12 @@ int main(int argc, char** argv)
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}
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}
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free_nodesystem();
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// Cleanup
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RNA_exit();
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BLF_exit();
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free_blender();
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SYS_DeleteSystem(syshandle);
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return error ? -1 : 0;
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}
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