Cycles / Cleanup:
* All references to old textures should now be finally removed.
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@@ -392,9 +392,9 @@ static void xml_read_shader_graph(const XMLReadState& state, Shader *shader, pug
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snode = dist;
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}
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else if(string_iequals(node.name(), "wave_texture")) {
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WaveTextureNode *wood = new WaveTextureNode();
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xml_read_enum(&wood->type, WaveTextureNode::type_enum, node, "type");
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snode = wood;
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WaveTextureNode *wave = new WaveTextureNode();
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xml_read_enum(&wave->type, WaveTextureNode::type_enum, node, "type");
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snode = wave;
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}
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else if(string_iequals(node.name(), "normal")) {
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snode = new NormalNode();
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@@ -695,7 +695,7 @@ static ShaderEnum wave_type_init()
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ShaderEnum WaveTextureNode::type_enum = wave_type_init();
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WaveTextureNode::WaveTextureNode()
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: TextureNode("marble_texture")
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: TextureNode("wave_texture")
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{
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type = ustring("Bands");
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