Bendy Bones: Advanced B-Bones for Easier + Simple Rigging
This commit/patch/branch brings a bunch of powerful new options for B-Bones and for working with B-Bones, making it easier for animators to create their own rigs, using fewer bones (which also means hopefully lighter + faster rigs ;) This functionality was first demoed by Daniel at BConf15 Some highlights from this patch include: * You can now directly control the shape of B-Bones using a series of properties instead of being restricted to trying to indirectly control them through the neighbouring bones. See the "Bendy Bones" panel... * B-Bones can be shaped in EditMode to define a "curved rest pose" for the bone. This is useful for things like eyebrows and mouths/eyelids * You can now make B-Bones use custom bones as their reference bone handles, instead of only using the parent/child bones. To do so, enable the "Use Custom Reference Handles" toggle. If none are specified, then the BBone will only use the Bendy Bone properties. * Constraints Head/Tail option can now slide along the B-Bone shape, instead of just linearly interpolating between the endpoints of the bone. For more details, see: * http://aligorith.blogspot.co.nz/2016/05/bendy-bones-dev-update.html * http://aligorith.blogspot.co.nz/2016/05/an-in-depth-look-at-how-b-bones-work.html -- Credits -- Original Idea: Daniel M Lara (pepeland) Original Patch/Research: Jose Molina Additional Development + Polish: Joshua Leung (aligorith) Testing/Feedback: Daniel M Lara (pepeland), Juan Pablo Bouza (jpbouza)
This commit is contained in:
@@ -28,11 +28,14 @@ __all__ = (
|
||||
"RKS_POLL_selected_objects",
|
||||
"RKS_POLL_selected_bones",
|
||||
"RKS_POLL_selected_items",
|
||||
"RKS_ITER_selected_object",
|
||||
"RKS_ITER_selected_bones",
|
||||
"RKS_ITER_selected_item",
|
||||
"RKS_GEN_available",
|
||||
"RKS_GEN_location",
|
||||
"RKS_GEN_rotation",
|
||||
"RKS_GEN_scaling",
|
||||
"RKS_GEN_bendy_bones",
|
||||
)
|
||||
|
||||
import bpy
|
||||
@@ -93,11 +96,17 @@ def RKS_ITER_selected_item(ksi, context, ks):
|
||||
ksi.generate(context, ks, ob)
|
||||
|
||||
|
||||
# all select objects only
|
||||
# all selected objects only
|
||||
def RKS_ITER_selected_objects(ksi, context, ks):
|
||||
for ob in context.selected_objects:
|
||||
ksi.generate(context, ks, ob)
|
||||
|
||||
|
||||
# all seelcted bones only
|
||||
def RKS_ITER_selected_bones(ksi, context, ks):
|
||||
for bone in context.selected_pose_bones:
|
||||
ksi.generate(context, ks, bone)
|
||||
|
||||
###########################
|
||||
# Generate Callbacks
|
||||
|
||||
@@ -207,3 +216,43 @@ def RKS_GEN_scaling(ksi, context, ks, data):
|
||||
ks.paths.add(id_block, path, group_method='NAMED', group_name=grouping)
|
||||
else:
|
||||
ks.paths.add(id_block, path)
|
||||
|
||||
# ------
|
||||
|
||||
# Property identifiers for Bendy Bones
|
||||
bbone_property_ids = (
|
||||
"bbone_curveinx",
|
||||
"bbone_curveiny",
|
||||
"bbone_curveoutx",
|
||||
"bbone_curveouty",
|
||||
|
||||
"bbone_rollin",
|
||||
"bbone_rollout",
|
||||
|
||||
"bbone_scalein",
|
||||
"bbone_scaleout",
|
||||
|
||||
# NOTE: These are in the nested bone struct
|
||||
# Do it this way to force them to be included
|
||||
# in whatever actions are being keyed here
|
||||
"bone.bbone_in",
|
||||
"bone.bbone_out",
|
||||
)
|
||||
|
||||
# Add Keying Set entries for bendy bones
|
||||
def RKS_GEN_bendy_bones(ksi, context, ks, data):
|
||||
# get id-block and path info
|
||||
# NOTE: This assumes that we're dealing with a bone here...
|
||||
id_block, base_path, grouping = get_transform_generators_base_info(data)
|
||||
|
||||
# for each of the bendy bone properties, add a Keying Set entry for it...
|
||||
for propname in bbone_property_ids:
|
||||
# add the property name to the base path
|
||||
path = path_add_property(base_path, propname)
|
||||
|
||||
# add Keying Set entry for this...
|
||||
if grouping:
|
||||
ks.paths.add(id_block, path, group_method='NAMED', group_name=grouping)
|
||||
else:
|
||||
ks.paths.add(id_block, path)
|
||||
|
||||
|
Reference in New Issue
Block a user