Cycles: Fix crash loading single channel texture
Was typo in recent isfinite check.
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@@ -672,7 +672,7 @@ bool ImageManager::file_load_image(Image *img,
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}
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}
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else {
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else {
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for(size_t i = 0; i < num_pixels; ++i) {
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for(size_t i = 0; i < num_pixels; ++i) {
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StorageType *pixel = &pixels[i*4];
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StorageType *pixel = &pixels[i];
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if(!isfinite(pixel[0])) {
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if(!isfinite(pixel[0])) {
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pixel[0] = 0;
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pixel[0] = 0;
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}
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}
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