Cycles: support for camera rendering an environment map with equirectangular
environment map, by enabling the Panorama option in the camera. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Camera#Panorama The focal length or sensor settings are not used, the UI can be tweaked still to communicate this, also panorama should probably become a proper camera type like perspective or ortho.
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@@ -19,6 +19,8 @@
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#ifndef __CAMERA_H__
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#define __CAMERA_H__
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#include "kernel_types.h"
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#include "util_transform.h"
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#include "util_types.h"
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@@ -44,8 +46,8 @@ public:
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uint blades;
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float bladesrotation;
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/* orthographic/perspective */
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bool ortho;
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/* type */
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CameraType type;
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float fov;
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/* clipping */
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