Fix cycles motion blur not working correct with shutter time > 2.0. The soft

limit is 2.0, and anything beyond that is extrapolation which might not work
so well but is still allowed.
This commit is contained in:
Brecht Van Lommel
2012-10-17 17:27:30 +00:00
parent 11908552db
commit 4ad103cedd
3 changed files with 10 additions and 5 deletions

View File

@@ -19,6 +19,7 @@
#include "bvh.h"
#include "bvh_build.h"
#include "camera.h"
#include "device.h"
#include "shader.h"
#include "light.h"
@@ -722,6 +723,7 @@ void MeshManager::device_update(Device *device, DeviceScene *dscene, Scene *scen
foreach(Shader *shader, scene->shaders)
shader->need_update_attributes = false;
float shuttertime = scene->camera->shuttertime;
#ifdef __OBJECT_MOTION__
Scene::MotionType need_motion = scene->need_motion(device->info.advanced_shading);
bool motion_blur = need_motion == Scene::MOTION_BLUR;
@@ -730,7 +732,7 @@ void MeshManager::device_update(Device *device, DeviceScene *dscene, Scene *scen
#endif
foreach(Object *object, scene->objects)
object->compute_bounds(motion_blur);
object->compute_bounds(motion_blur, shuttertime);
if(progress.get_cancel()) return;