No "release ahoy" yet, so it's probably still ok for these last minute updates (excuse me anyway):
Script bug fixes: - Paths import: SVG update sent by author Jean-Michel Soler; - Wavefront OBJ import / export updates sent by author Campbell Barton.
This commit is contained in:
@@ -1,7 +1,7 @@
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"""
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"""
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SVG 2 OBJ translater, 0.2.6
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SVG 2 OBJ translater, 0.2.7
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(c) jm soler juillet/novembre 2004, released under Blender Artistic Licence
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(c) jm soler juillet/novembre 2004, released under Blender Artistic Licence
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for the Blender 2.34/35 Python Scripts Bundle.
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for the Blender 2.34/33 Python Scripts Bundle.
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#---------------------------------------------------------------------------
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#---------------------------------------------------------------------------
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# Page officielle :
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# Page officielle :
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# http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_import_svg.htm
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# http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_import_svg.htm
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@@ -56,7 +56,8 @@ Changelog:
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0.2.4 : - better hash for command with followed by a lone data
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0.2.4 : - better hash for command with followed by a lone data
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(h,v) or uncommun number (a)
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(h,v) or uncommun number (a)
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0.2.5 : - correction for gimp import
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0.2.5 : - correction for gimp import
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0.2.6 : - correction for illustrator 10 SVG
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0.2.6 : - correction for illustrator 10 SVG
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0.2.7 : - correction for inskape 0.40 cvs SVG
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==================================================================================
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==================================================================================
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=================================================================================="""
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=================================================================================="""
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@@ -118,11 +119,11 @@ def filtreFICHIER(nom):
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t=t.replace('\n','')
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t=t.replace('\n','')
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if t.upper().find('<SVG')==-1 :
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if t.upper().find('<SVG')==-1 :
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name = "OK?%t| Not a valid file or an empty file ... " # if no %xN int is set, indices start from 1
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name = "ERROR: invalid or empty file ... " # if no %xN int is set, indices start from 1
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result = Blender.Draw.PupMenu(name)
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result = Blender.Draw.PupMenu(name)
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return "false"
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return "false"
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elif t.upper().find('<PATH')==-1:
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elif t.upper().find('<PATH')==-1:
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name = "OK?%t| Sorry, no Path in this file ... " # if no %xN int is set, indices start from 1
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name = "ERROR: there's no Path in this file ... " # if no %xN int is set, indices start from 1
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result = Blender.Draw.PupMenu(name)
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result = Blender.Draw.PupMenu(name)
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return "false"
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return "false"
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else:
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else:
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@@ -484,21 +485,32 @@ def get_tag(val,t):
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def get_val(val,t):
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def get_val(val,t):
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d=""
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d=""
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|
#print t
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for l in t:
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for l in t:
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if l.find(val+'="')!=-1:
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if l.find(val+'="')!=-1:
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#print 'l', l
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# 0.2.7 : - correction for inskape 0.40 cvs SVG
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l=l.replace('>','')
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# 0.2.7 : -- end
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d=l[l[:-1].rfind('"')+1:-1]
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d=l[l[:-1].rfind('"')+1:-1]
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for nn in d :
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#print 'd', d
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if '012345670.'.find(nn)==-1:
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for nn in d:
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if '0123456789.'.find(nn)==-1:
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d=d.replace(nn,"")
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d=d.replace(nn,"")
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#print d
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d=float(d)
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d=float(d)
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break
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break
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#else:
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# print l
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d=0.0
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d=0.0
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return d
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return d
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def get_BOUNDBOX(BOUNDINGBOX,SVG,viewbox):
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def get_BOUNDBOX(BOUNDINGBOX,SVG,viewbox):
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if viewbox==0:
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if viewbox==0:
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h=get_val('height',SVG)
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h=get_val('height',SVG)
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print 'h : ',h
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w=get_val('width',SVG)
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w=get_val('width',SVG)
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print 'w :',w
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BOUNDINGBOX['rec']=[0.0,0.0,w,h]
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BOUNDINGBOX['rec']=[0.0,0.0,w,h]
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r=BOUNDINGBOX['rec']
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r=BOUNDINGBOX['rec']
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BOUNDINGBOX['coef']=w/h
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BOUNDINGBOX['coef']=w/h
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@@ -609,6 +621,7 @@ def scan_FILE(nom):
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SVG,viewbox=get_content('viewBox',SVG)
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SVG,viewbox=get_content('viewBox',SVG)
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SVG=SVG.split(' ')
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SVG=SVG.split(' ')
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print SVG
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if viewbox==0:
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if viewbox==0:
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BOUNDINGBOX = get_BOUNDBOX(BOUNDINGBOX,SVG,0)
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BOUNDINGBOX = get_BOUNDBOX(BOUNDINGBOX,SVG,0)
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else:
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else:
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@@ -2,7 +2,7 @@
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"""
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"""
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Name: 'Wavefront (.obj)...'
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Name: 'Wavefront (.obj)...'
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Blender: 232
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Blender: 237
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Group: 'Export'
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Group: 'Export'
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Tooltip: 'Save a Wavefront OBJ File'
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Tooltip: 'Save a Wavefront OBJ File'
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"""
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"""
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@@ -46,39 +46,13 @@ Run this script from "File->Export" menu to export all meshes.
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# New name based on old with a different extension #
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# New name based on old with a different extension #
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#==================================================#
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#==================================================#
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def newFName(ext):
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def newFName(ext):
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return Get('filename')[: -len(Get('filename').split('.', -1)[-1]) ] + ext
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return Get('filename')[: -len(Get('filename').split('.', -1)[-1]) ] + ext
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#===============================================#
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# Strips the slashes from the front of a string #
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#===============================================#
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def stripPath(path):
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for CH in range(len(path), 0, -1):
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if path[CH-1] == "/" or path[CH-1] == "\\":
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path = path[CH:]
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break
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return path
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#==================#
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# Apply Transform #
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#==================#
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def apply_transform(vert, matrix_4x4):
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vertCopy = Mathutils.CopyVec(vert)
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vertCopy.resize4D()
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return Mathutils.VecMultMat(vertCopy, matrix_4x4)
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#=================================#
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# Apply Transform (normal vector) #
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#=================================#
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def apply_normal_transform(norm, matrix_3x3):
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vertCopy = Mathutils.CopyVec(norm)
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vertCopy.resize3D()
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return Mathutils.VecMultMat(vertCopy, matrix_3x3)
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from Blender import *
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from Blender import *
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NULL_MAT = '(null)'
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NULL_MAT = '(null)'
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NULL_IMG = '(null)'
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NULL_IMG = '(null)' # from docs at http://astronomy.swin.edu.au/~pbourke/geomformats/obj/ also could be 'off'
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def save_mtl(filename):
|
def save_mtl(filename):
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file = open(filename, "w")
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file = open(filename, "w")
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@@ -117,8 +91,9 @@ def save_mtl(filename):
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def save_obj(filename):
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def save_obj(filename):
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time1 = sys.time()
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time1 = sys.time()
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scn = Scene.GetCurrent()
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# First output all material
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# First output all material
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mtlfilename = filename[:-4] + '.mtl'
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mtlfilename = '%s.mtl' % '.'.join(filename.split('.')[:-1])
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save_mtl(mtlfilename)
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save_mtl(mtlfilename)
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|
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file = open(filename, "w")
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file = open(filename, "w")
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@@ -128,63 +103,48 @@ def save_obj(filename):
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file.write('# www.blender.org\n')
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file.write('# www.blender.org\n')
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# Tell the obj file what material file to use.
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# Tell the obj file what material file to use.
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file.write('mtllib %s\n' % (stripPath(mtlfilename)))
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file.write('mtllib %s\n' % ( mtlfilename.split('\\')[-1].split('/')[-1] ))
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# Initialize totals, these are updated each object
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# Initialize totals, these are updated each object
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totverts = totuvco = 0
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totverts = totuvco = 0
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|
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# Get all meshs
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# Get all meshs
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for ob in Object.Get():
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for ob in scn.getChildren():
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if ob.getType() != 'Mesh':
|
if ob.getType() != 'Mesh':
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continue
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continue
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m = NMesh.GetRawFromObject(ob.name)
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m = NMesh.GetRawFromObject(ob.name)
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m.transform(ob.matrix)
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# remove any edges, is not written back to the mesh so its not going to
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# modify the open file.
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if not m.faces: # Make sure there is somthing to write
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for f in m.faces:
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if len(f.v) < 3:
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m.faces.remove(f)
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if len(m.faces) == 0: # Make sure there is somthing to write.
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continue #dont bother with this mesh.
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continue #dont bother with this mesh.
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|
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# Set the default mat
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# Set the default mat
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currentMatName = NULL_MAT
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currentMatName = NULL_MAT
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currentImgName = NULL_IMG
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currentImgName = NULL_IMG
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|
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#file.write('o ' + ob.getName() + '_' + m.name + '\n') # Write Object name
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file.write('o %s_%s\n' % (ob.getName(), m.name)) # Write Object name
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file.write('o %s_%s\n' % (ob.getName(), m.name)) # Write Object name
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|
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# Works 100% Yay
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matrix_4x4 = ob.getMatrix('worldspace')
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|
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# matrix for transformation of normal vectors
|
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matrix_3x3 = Mathutils.Matrix([matrix_4x4[0][0], matrix_4x4[0][1], matrix_4x4[0][2]],
|
|
||||||
[matrix_4x4[1][0], matrix_4x4[1][1], matrix_4x4[1][2]],
|
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||||||
[matrix_4x4[2][0], matrix_4x4[2][1], matrix_4x4[2][2]])
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||||||
|
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# Vert
|
# Vert
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for v in m.verts:
|
for v in m.verts:
|
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# Transform the vert
|
file.write('v %s %s %s\n' % (v.co.x, v.co.y, v.co.z))
|
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vTx = apply_transform(v.co, matrix_4x4)
|
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file.write('v %s %s %s\n' % (vTx[0], vTx[1], vTx[2]))
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|
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# UV
|
# UV
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for f in m.faces:
|
for f in m.faces:
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|
''' # Export edges?
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|
if len(f.v) < 3:
|
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|
continue
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|
'''
|
||||||
for uvIdx in range(len(f.v)):
|
for uvIdx in range(len(f.v)):
|
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if f.uv:
|
if f.uv:
|
||||||
file.write('vt %s %s 0.0\n' % (f.uv[uvIdx][0], f.uv[uvIdx][1]))
|
file.write('vt %s %s 0.0\n' % (f.uv[uvIdx][0], f.uv[uvIdx][1]))
|
||||||
else:
|
else:
|
||||||
file.write('vt 0.0 0.0 0.0\n')
|
file.write('vt 0.0 0.0 0.0\n')
|
||||||
|
|
||||||
# NORMAL
|
# NORMAL
|
||||||
for f1 in m.faces:
|
for f1 in m.faces:
|
||||||
for v in f1.v:
|
for v in f1.v:
|
||||||
# Transform the normal
|
file.write('vn %s %s %s\n' % (v.no.x, v.no.y, v.no.z))
|
||||||
noTx = apply_normal_transform(v.no, matrix_3x3)
|
|
||||||
noTx.normalize()
|
|
||||||
file.write('vn %s %s %s\n' % (noTx[0], noTx[1], noTx[2]))
|
|
||||||
|
|
||||||
uvIdx = 0
|
uvIdx = 0
|
||||||
for f in m.faces:
|
for f in m.faces:
|
||||||
# Check material and change if needed.
|
# Check material and change if needed.
|
||||||
@@ -192,23 +152,23 @@ def save_obj(filename):
|
|||||||
if currentMatName != m.materials[f.mat].getName():
|
if currentMatName != m.materials[f.mat].getName():
|
||||||
currentMatName = m.materials[f.mat].getName()
|
currentMatName = m.materials[f.mat].getName()
|
||||||
file.write('usemtl %s\n' % (currentMatName))
|
file.write('usemtl %s\n' % (currentMatName))
|
||||||
|
|
||||||
elif currentMatName != NULL_MAT:
|
elif currentMatName != NULL_MAT:
|
||||||
currentMatName = NULL_MAT
|
currentMatName = NULL_MAT
|
||||||
file.write('usemtl %s\n' % (currentMatName))
|
file.write('usemtl %s\n' % (currentMatName))
|
||||||
|
|
||||||
# UV IMAGE
|
# UV IMAGE
|
||||||
# If the face uses a different image from the one last set then add a usemap line.
|
# If the face uses a different image from the one last set then add a usemap line.
|
||||||
if f.image:
|
if f.image:
|
||||||
if f.image.filename != currentImgName:
|
if f.image.filename != currentImgName:
|
||||||
currentImgName = f.image.filename
|
currentImgName = f.image.filename
|
||||||
# Set a new image for all following faces
|
# Set a new image for all following faces
|
||||||
file.write( 'usemat %s\n' % (stripPath(currentImgName)))
|
file.write( 'usemapusemap %s\n' % currentImgName.split('\\')[-1].split('/')[-1] )
|
||||||
|
|
||||||
elif currentImgName != NULL_IMG: # Not using an image so set to NULL_IMG
|
elif currentImgName != NULL_IMG: # Not using an image so set to NULL_IMG
|
||||||
currentImgName = NULL_IMG
|
currentImgName = NULL_IMG
|
||||||
# Set a new image for all following faces
|
# Set a new image for all following faces
|
||||||
file.write( 'usemat %s\n' % (stripPath(currentImgName)))
|
file.write( 'usemap %s\n' % currentImgName) # No splitting needed.
|
||||||
|
|
||||||
file.write('f ')
|
file.write('f ')
|
||||||
for v in f.v:
|
for v in f.v:
|
||||||
@@ -216,7 +176,7 @@ def save_obj(filename):
|
|||||||
|
|
||||||
uvIdx+=1
|
uvIdx+=1
|
||||||
file.write('\n')
|
file.write('\n')
|
||||||
|
|
||||||
# Make the indicies global rather then per mesh
|
# Make the indicies global rather then per mesh
|
||||||
totverts += len(m.verts)
|
totverts += len(m.verts)
|
||||||
totuvco += uvIdx
|
totuvco += uvIdx
|
||||||
|
@@ -2,7 +2,7 @@
|
|||||||
|
|
||||||
"""
|
"""
|
||||||
Name: 'Wavefront (.obj)...'
|
Name: 'Wavefront (.obj)...'
|
||||||
Blender: 232
|
Blender: 237
|
||||||
Group: 'Import'
|
Group: 'Import'
|
||||||
Tooltip: 'Load a Wavefront OBJ File'
|
Tooltip: 'Load a Wavefront OBJ File'
|
||||||
"""
|
"""
|
||||||
@@ -65,11 +65,7 @@ def pathName(path,name):
|
|||||||
# Strips the slashes from the back of a string #
|
# Strips the slashes from the back of a string #
|
||||||
#==============================================#
|
#==============================================#
|
||||||
def stripPath(path):
|
def stripPath(path):
|
||||||
for CH in range(len(path), 0, -1):
|
return path.split('/')[-1].split('\\')[-1]
|
||||||
if path[CH-1] == "/" or path[CH-1] == "\\":
|
|
||||||
path = path[CH:]
|
|
||||||
break
|
|
||||||
return path
|
|
||||||
|
|
||||||
#====================================================#
|
#====================================================#
|
||||||
# Strips the prefix off the name before writing #
|
# Strips the prefix off the name before writing #
|
||||||
@@ -146,7 +142,7 @@ def load_mat_image(mat, img_fileName, type, mesh):
|
|||||||
#==================================================================================#
|
#==================================================================================#
|
||||||
def load_mtl(dir, mtl_file, mesh):
|
def load_mtl(dir, mtl_file, mesh):
|
||||||
# Remove ./
|
# Remove ./
|
||||||
if mtl_file[:2] == './':
|
if mtl_file.endswith('./'):
|
||||||
mtl_file= mtl_file[2:]
|
mtl_file= mtl_file[2:]
|
||||||
|
|
||||||
mtl_fileName = dir + mtl_file
|
mtl_fileName = dir + mtl_file
|
||||||
@@ -190,22 +186,22 @@ def load_mtl(dir, mtl_file, mesh):
|
|||||||
load_mat_image(currentMat, img_fileName, 'Kd', mesh)
|
load_mat_image(currentMat, img_fileName, 'Kd', mesh)
|
||||||
lIdx+=1
|
lIdx+=1
|
||||||
|
|
||||||
#======================================================================#
|
#===========================================================================#
|
||||||
# Returns unique name of object (preserve overwriting existing meshes) #
|
# Returns unique name of object/mesh (preserve overwriting existing meshes) #
|
||||||
#======================================================================#
|
#===========================================================================#
|
||||||
def getUniqueName(name):
|
def getUniqueName(name):
|
||||||
uniqueInt = 0
|
uniqueInt = 0
|
||||||
while 1:
|
while 1:
|
||||||
try:
|
try:
|
||||||
ob = Object.Get(name)
|
ob = Object.Get(name)
|
||||||
# Okay, this is working, so lets make a new name
|
# Okay, this is working, so lets make a new name
|
||||||
name += '.' + str(uniqueInt)
|
name = '%s.%d' % (name, uniqueInt)
|
||||||
uniqueInt +=1
|
uniqueInt +=1
|
||||||
except:
|
except:
|
||||||
if NMesh.GetRaw(name) == None:
|
if name not in NMesh.GetNames():
|
||||||
return name
|
return name
|
||||||
else:
|
else:
|
||||||
name += '.' + str(uniqueInt)
|
name = '%s.%d' % (name, uniqueInt)
|
||||||
uniqueInt +=1
|
uniqueInt +=1
|
||||||
|
|
||||||
#==================================================================================#
|
#==================================================================================#
|
||||||
@@ -246,7 +242,7 @@ def load_obj(file):
|
|||||||
|
|
||||||
# This dummy vert makes life a whole lot easier-
|
# This dummy vert makes life a whole lot easier-
|
||||||
# pythons index system then aligns with objs, remove later
|
# pythons index system then aligns with objs, remove later
|
||||||
vertList = [NMesh.Vert(0, 0, 0)] # store tuple uv pairs here
|
vertList = [NMesh.Vert(0, 0, 0)]
|
||||||
|
|
||||||
nullMat = getMat(NULL_MAT)
|
nullMat = getMat(NULL_MAT)
|
||||||
|
|
||||||
@@ -266,7 +262,7 @@ def load_obj(file):
|
|||||||
# Load all verts first (texture verts too) #
|
# Load all verts first (texture verts too) #
|
||||||
#==================================================================================#
|
#==================================================================================#
|
||||||
lIdx = 0
|
lIdx = 0
|
||||||
print len(fileLines)
|
print 'file length: %d' % len(fileLines)
|
||||||
while lIdx < len(fileLines):
|
while lIdx < len(fileLines):
|
||||||
|
|
||||||
l = fileLines[lIdx]
|
l = fileLines[lIdx]
|
||||||
@@ -442,7 +438,7 @@ def load_obj(file):
|
|||||||
|
|
||||||
unique_count = 0
|
unique_count = 0
|
||||||
while newObjectName in meshList.keys():
|
while newObjectName in meshList.keys():
|
||||||
newObjectName = l[0] + '_' + str(unique_count)
|
newObjectName = '%s_%d' % (l[0], unique_count)
|
||||||
unique_count +=1
|
unique_count +=1
|
||||||
else: # The the object/group name given
|
else: # The the object/group name given
|
||||||
newObjectName += '_'.join(l[1:])
|
newObjectName += '_'.join(l[1:])
|
||||||
@@ -460,17 +456,17 @@ def load_obj(file):
|
|||||||
|
|
||||||
# MATERIAL
|
# MATERIAL
|
||||||
elif l[0] == 'usemtl':
|
elif l[0] == 'usemtl':
|
||||||
if l[1] == '(null)':
|
if len(l) == 1 or l[1] == '(null)':
|
||||||
currentMat = getMat(NULL_MAT)
|
currentMat = getMat(NULL_MAT)
|
||||||
else:
|
else:
|
||||||
currentMat = getMat(' '.join(l[1:])) # Use join in case of spaces
|
currentMat = getMat(' '.join(l[1:])) # Use join in case of spaces
|
||||||
|
|
||||||
# MATERIAL
|
# MATERIAL
|
||||||
elif l[0] == 'usemat':
|
elif l[0] == 'usemat' or l[0] == 'usemap':
|
||||||
if l[1] == '(null)':
|
if len(l) == 1 or l[1] == '(null)' or l[1] == 'off':
|
||||||
currentImg = NULL_IMG
|
currentImg = NULL_IMG
|
||||||
else:
|
else:
|
||||||
currentImg = getImg(DIR + ' '.join(l[1:])) # Use join in case of spaces
|
currentImg = getImg('%s%s' % (DIR, ' '.join(l[1:]).replace('./', '') ) ) # Use join in case of spaces
|
||||||
|
|
||||||
# MATERIAL FILE
|
# MATERIAL FILE
|
||||||
elif l[0] == 'mtllib':
|
elif l[0] == 'mtllib':
|
||||||
@@ -481,29 +477,43 @@ def load_obj(file):
|
|||||||
|
|
||||||
#==============================================#
|
#==============================================#
|
||||||
# Write all meshs in the dictionary #
|
# Write all meshs in the dictionary #
|
||||||
#==============================================#
|
#==============================================#
|
||||||
|
for ob in Scene.GetCurrent().getChildren(): # Deselect all
|
||||||
|
ob.sel = 0
|
||||||
|
|
||||||
|
importedObjects = []
|
||||||
for mk in meshList.keys():
|
for mk in meshList.keys():
|
||||||
# Applies material properties to materials alredy on the mesh as well as Textures.
|
# Applies material properties to materials alredy on the mesh as well as Textures.
|
||||||
if mtl_fileName != '':
|
if mtl_fileName != '':
|
||||||
load_mtl(DIR, mtl_fileName, meshList[mk][0])
|
load_mtl(DIR, mtl_fileName, meshList[mk][0])
|
||||||
if len(meshList[mk][0].verts) >1:
|
|
||||||
meshList[mk][0].verts.pop(0)
|
meshList[mk][0].verts.pop(0)
|
||||||
|
|
||||||
name = getUniqueName(mk)
|
# Ignore no vert meshes.
|
||||||
ob = NMesh.PutRaw(meshList[mk][0], name)
|
if not meshList[mk][0].verts:
|
||||||
ob.name = name
|
continue
|
||||||
|
|
||||||
|
name = getUniqueName(mk)
|
||||||
|
ob = NMesh.PutRaw(meshList[mk][0], name)
|
||||||
|
ob.name = name
|
||||||
|
|
||||||
|
importedObjects.append(ob)
|
||||||
|
|
||||||
|
# Select all imported objects.
|
||||||
|
for ob in importedObjects:
|
||||||
|
ob.sel = 1
|
||||||
|
|
||||||
print "obj import time: ", sys.time() - time1
|
print "obj import time: ", sys.time() - time1
|
||||||
|
|
||||||
Window.FileSelector(load_obj, 'Import Wavefront OBJ')
|
Window.FileSelector(load_obj, 'Import Wavefront OBJ')
|
||||||
|
|
||||||
|
'''
|
||||||
# For testing compatibility
|
# For testing compatibility
|
||||||
#import os
|
import os
|
||||||
#for obj in os.listdir('/obj/'):
|
for obj in os.listdir('/obj/'):
|
||||||
# if obj[-3:] == 'obj':
|
if obj.lower().endswith('obj'):
|
||||||
# print obj
|
print obj
|
||||||
# newScn = Scene.New(obj)
|
newScn = Scene.New(obj)
|
||||||
# newScn.makeCurrent()
|
newScn.makeCurrent()
|
||||||
# load_obj('/obj/' + obj)
|
load_obj('/obj/' + obj)
|
||||||
|
'''
|
||||||
|
Reference in New Issue
Block a user