Fix #118445: crash when snapping to face nearest
Caused by `dd1c12e4d0`. We need to be a little more restricted to calculate the occlusion plane.
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@@ -1269,9 +1269,13 @@ eSnapMode ED_transform_snap_object_project_view3d_ex(SnapObjectContext *sctx,
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{
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eSnapMode retval = SCE_SNAP_TO_NONE;
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float ray_depth_max = BVH_RAYCAST_DIST_MAX;
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bool use_occlusion_plane = false;
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const bool is_allways_occluded = !params->use_occlusion_test;
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bool use_occlusion_plane = is_allways_occluded || !XRAY_ENABLED(v3d);
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/* It is required `mval` to calculate the occlusion plane. */
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if (mval) {
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const bool is_allways_occluded = !params->use_occlusion_test;
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use_occlusion_plane = is_allways_occluded || !XRAY_ENABLED(v3d);
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}
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if (use_occlusion_plane || (snap_to_flag & SCE_SNAP_TO_FACE)) {
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const RegionView3D *rv3d = static_cast<const RegionView3D *>(region->regiondata);
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