Cycles: image texture node now uses UV as default texture coordinate,
instead of generated.
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@@ -117,9 +117,14 @@ ShaderOutput *ShaderNode::add_output(const char *name, ShaderSocketType type)
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void ShaderNode::attributes(AttributeRequestSet *attributes)
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{
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foreach(ShaderInput *input, inputs)
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if(!input->link && input->default_value == ShaderInput::TEXTURE_COORDINATE)
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attributes->add(Attribute::STD_GENERATED);
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foreach(ShaderInput *input, inputs) {
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if(!input->link) {
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if(input->default_value == ShaderInput::TEXTURE_GENERATED)
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attributes->add(Attribute::STD_GENERATED);
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else if(input->default_value == ShaderInput::TEXTURE_UV)
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attributes->add(Attribute::STD_UV);
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}
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}
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}
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/* Graph */
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@@ -347,12 +352,18 @@ void ShaderGraph::default_inputs(bool do_osl)
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foreach(ShaderNode *node, nodes) {
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foreach(ShaderInput *input, node->inputs) {
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if(!input->link && !(input->osl_only && !do_osl)) {
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if(input->default_value == ShaderInput::TEXTURE_COORDINATE) {
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if(input->default_value == ShaderInput::TEXTURE_GENERATED) {
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if(!texco)
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texco = new TextureCoordinateNode();
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connect(texco->output("Generated"), input);
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}
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else if(input->default_value == ShaderInput::TEXTURE_UV) {
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if(!texco)
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texco = new TextureCoordinateNode();
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connect(texco->output("UV"), input);
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}
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else if(input->default_value == ShaderInput::INCOMING) {
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if(!geom)
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geom = new GeometryNode();
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