set svn end of lines to native
This commit is contained in:
@@ -1,22 +1,22 @@
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# common stuff
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LDFLAGS_COMMON = -lfftw3 #-lglut -lglu32 -lopengl32 -lz -lpng
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CFLAGS_COMMON = -c -Wall -I./ #-I/cygdrive/c/lib/glvu/include -D_WIN32
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CC = g++
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CFLAGS = ${CFLAGS_COMMON} -O3 -Wno-unused
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LDFLAGS = ${LDFLAGS_COMMON}
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EXECUTABLE = noiseFFT
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SOURCES = noiseFFT.cpp
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OBJECTS = $(SOURCES:.cpp=.o)
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all: $(SOURCES) $(EXECUTABLE)
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$(EXECUTABLE): $(OBJECTS)
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$(CC) $(OBJECTS) $(LDFLAGS) -o $@
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.cpp.o:
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$(CC) $(CFLAGS) $< -o $@
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clean:
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rm -f *.o $(EXECUTABLE_LOADER) $(EXECUTABLE)
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# common stuff
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LDFLAGS_COMMON = -lfftw3 #-lglut -lglu32 -lopengl32 -lz -lpng
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CFLAGS_COMMON = -c -Wall -I./ #-I/cygdrive/c/lib/glvu/include -D_WIN32
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CC = g++
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CFLAGS = ${CFLAGS_COMMON} -O3 -Wno-unused
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LDFLAGS = ${LDFLAGS_COMMON}
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EXECUTABLE = noiseFFT
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SOURCES = noiseFFT.cpp
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OBJECTS = $(SOURCES:.cpp=.o)
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all: $(SOURCES) $(EXECUTABLE)
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$(EXECUTABLE): $(OBJECTS)
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$(CC) $(OBJECTS) $(LDFLAGS) -o $@
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.cpp.o:
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$(CC) $(CFLAGS) $< -o $@
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clean:
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rm -f *.o $(EXECUTABLE_LOADER) $(EXECUTABLE)
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@@ -1,23 +1,23 @@
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CC = g++
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LDFLAGS = -lz -lpng
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CFLAGS = -O3 -Wno-unused -c -Wall -I./ -D_WIN32
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EXECUTABLE = FLUID_3D
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SOURCES = main.cpp FLUID_3D.cpp FLUID_3D_SOLVERS.cpp FLUID_3D_STATIC.cpp SPHERE.cpp WTURBULENCE.cpp
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OBJECTS = $(SOURCES:.cpp=.o)
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all: $(SOURCES) $(EXECUTABLE)
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$(EXECUTABLE): $(OBJECTS)
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$(CC) $(OBJECTS) $(LDFLAGS) -o $@
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.cpp.o:
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$(CC) $(CFLAGS) $< -o $@
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SPHERE.o: SPHERE.h
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FLUID_3D.o: FLUID_3D.h FLUID_3D.cpp
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FLUID_3D_SOLVERS.o: FLUID_3D.h FLUID_3D_SOLVERS.cpp
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main.o: FLUID_3D.h FLUID_3D.cpp FLUID_3D_SOLVERS.cpp
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clean:
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rm -f *.o $(EXECUTABLE_LOADER) $(EXECUTABLE)
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CC = g++
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LDFLAGS = -lz -lpng
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CFLAGS = -O3 -Wno-unused -c -Wall -I./ -D_WIN32
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EXECUTABLE = FLUID_3D
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SOURCES = main.cpp FLUID_3D.cpp FLUID_3D_SOLVERS.cpp FLUID_3D_STATIC.cpp SPHERE.cpp WTURBULENCE.cpp
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OBJECTS = $(SOURCES:.cpp=.o)
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all: $(SOURCES) $(EXECUTABLE)
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$(EXECUTABLE): $(OBJECTS)
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$(CC) $(OBJECTS) $(LDFLAGS) -o $@
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.cpp.o:
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$(CC) $(CFLAGS) $< -o $@
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SPHERE.o: SPHERE.h
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FLUID_3D.o: FLUID_3D.h FLUID_3D.cpp
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FLUID_3D_SOLVERS.o: FLUID_3D.h FLUID_3D_SOLVERS.cpp
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main.o: FLUID_3D.h FLUID_3D.cpp FLUID_3D_SOLVERS.cpp
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clean:
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rm -f *.o $(EXECUTABLE_LOADER) $(EXECUTABLE)
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@@ -1,23 +1,23 @@
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CC = g++
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LDFLAGS = -lz -lpng -fopenmp -lgomp
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CFLAGS = -c -Wall -I./ -fopenmp -DPARALLEL=1 -O3 -Wno-unused
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EXECUTABLE = FLUID_3D
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SOURCES = main.cpp FLUID_3D.cpp FLUID_3D_SOLVERS.cpp FLUID_3D_STATIC.cpp SPHERE.cpp WTURBULENCE.cpp
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OBJECTS = $(SOURCES:.cpp=.o)
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all: $(SOURCES) $(EXECUTABLE)
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$(EXECUTABLE): $(OBJECTS)
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$(CC) $(OBJECTS) $(LDFLAGS) -o $@
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.cpp.o:
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$(CC) $(CFLAGS) $< -o $@
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SPHERE.o: SPHERE.h
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FLUID_3D.o: FLUID_3D.h FLUID_3D.cpp
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FLUID_3D_SOLVERS.o: FLUID_3D.h FLUID_3D_SOLVERS.cpp
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main.o: FLUID_3D.h FLUID_3D.cpp FLUID_3D_SOLVERS.cpp
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clean:
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rm -f *.o $(EXECUTABLE_LOADER) $(EXECUTABLE)
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CC = g++
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LDFLAGS = -lz -lpng -fopenmp -lgomp
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CFLAGS = -c -Wall -I./ -fopenmp -DPARALLEL=1 -O3 -Wno-unused
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EXECUTABLE = FLUID_3D
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SOURCES = main.cpp FLUID_3D.cpp FLUID_3D_SOLVERS.cpp FLUID_3D_STATIC.cpp SPHERE.cpp WTURBULENCE.cpp
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OBJECTS = $(SOURCES:.cpp=.o)
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all: $(SOURCES) $(EXECUTABLE)
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$(EXECUTABLE): $(OBJECTS)
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$(CC) $(OBJECTS) $(LDFLAGS) -o $@
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.cpp.o:
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$(CC) $(CFLAGS) $< -o $@
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SPHERE.o: SPHERE.h
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FLUID_3D.o: FLUID_3D.h FLUID_3D.cpp
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FLUID_3D_SOLVERS.o: FLUID_3D.h FLUID_3D_SOLVERS.cpp
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main.o: FLUID_3D.h FLUID_3D.cpp FLUID_3D_SOLVERS.cpp
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clean:
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rm -f *.o $(EXECUTABLE_LOADER) $(EXECUTABLE)
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@@ -1,35 +1,35 @@
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CC = g++
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# uncomment the other two OPENMP_... lines, if your gcc supports OpenMP
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#OPENMP_FLAGS = -fopenmp -DPARALLEL=1 -I/opt/gcc-4.3/usr/local/include
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#OPENMPLD_FLAGS = -fopenmp -lgomp -I/opt/gcc-4.3/usr/local/lib
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OPENMP_FLAGS =
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OPENMPLD_FLAGS =
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# assumes MacPorts libpng installation
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PNG_INCLUDE = -I/opt/local/include
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PNG_LIBS = -I/opt/local/lib
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LDFLAGS = $(PNG_LIBS)-lz -lpng $(OPENMPLD_FLAGS)
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CFLAGS = -c -Wall -I./ $(PNG_INCLUDE) $(OPENMP_FLAGS) -O3 -Wno-unused
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EXECUTABLE = FLUID_3D
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SOURCES = main.cpp FLUID_3D.cpp FLUID_3D_SOLVERS.cpp FLUID_3D_STATIC.cpp SPHERE.cpp WTURBULENCE.cpp
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OBJECTS = $(SOURCES:.cpp=.o)
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all: $(SOURCES) $(EXECUTABLE)
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$(EXECUTABLE): $(OBJECTS)
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$(CC) $(OBJECTS) $(LDFLAGS) -o $@
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.cpp.o:
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$(CC) $(CFLAGS) $< -o $@
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SPHERE.o: SPHERE.h
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FLUID_3D.o: FLUID_3D.h FLUID_3D.cpp
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FLUID_3D_SOLVERS.o: FLUID_3D.h FLUID_3D_SOLVERS.cpp
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main.o: FLUID_3D.h FLUID_3D.cpp FLUID_3D_SOLVERS.cpp
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clean:
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rm -f *.o $(EXECUTABLE_LOADER) $(EXECUTABLE)
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CC = g++
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# uncomment the other two OPENMP_... lines, if your gcc supports OpenMP
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#OPENMP_FLAGS = -fopenmp -DPARALLEL=1 -I/opt/gcc-4.3/usr/local/include
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#OPENMPLD_FLAGS = -fopenmp -lgomp -I/opt/gcc-4.3/usr/local/lib
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OPENMP_FLAGS =
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OPENMPLD_FLAGS =
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# assumes MacPorts libpng installation
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PNG_INCLUDE = -I/opt/local/include
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PNG_LIBS = -I/opt/local/lib
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LDFLAGS = $(PNG_LIBS)-lz -lpng $(OPENMPLD_FLAGS)
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CFLAGS = -c -Wall -I./ $(PNG_INCLUDE) $(OPENMP_FLAGS) -O3 -Wno-unused
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EXECUTABLE = FLUID_3D
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SOURCES = main.cpp FLUID_3D.cpp FLUID_3D_SOLVERS.cpp FLUID_3D_STATIC.cpp SPHERE.cpp WTURBULENCE.cpp
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OBJECTS = $(SOURCES:.cpp=.o)
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all: $(SOURCES) $(EXECUTABLE)
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$(EXECUTABLE): $(OBJECTS)
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$(CC) $(OBJECTS) $(LDFLAGS) -o $@
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.cpp.o:
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$(CC) $(CFLAGS) $< -o $@
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SPHERE.o: SPHERE.h
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FLUID_3D.o: FLUID_3D.h FLUID_3D.cpp
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FLUID_3D_SOLVERS.o: FLUID_3D.h FLUID_3D_SOLVERS.cpp
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main.o: FLUID_3D.h FLUID_3D.cpp FLUID_3D_SOLVERS.cpp
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clean:
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rm -f *.o $(EXECUTABLE_LOADER) $(EXECUTABLE)
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