BGE Py API
- setting the scene attributes would always add to the scenes custom dictionary. - new CListValue method from_id(id) so you can store a Game Objects id and use it to get the game object back. ob_id = id(gameOb) ... gameOb = scene.objects.from_id(ob_id) This is useful because names are not always unique.
This commit is contained in:
@@ -404,9 +404,9 @@ public:
|
||||
// }; // decref method
|
||||
|
||||
virtual PyObject *py_getattro(PyObject *attr); // py_getattro method
|
||||
static PyObject *py_base_getattro(PyObject * PyObj, PyObject *attr) // This should be the entry in Type.
|
||||
static PyObject *py_base_getattro(PyObject * self, PyObject *attr) // This should be the entry in Type.
|
||||
{
|
||||
return ((PyObjectPlus*) PyObj)->py_getattro(attr);
|
||||
return ((PyObjectPlus*) self)->py_getattro(attr);
|
||||
}
|
||||
|
||||
static PyObject* py_get_attrdef(void *self, const PyAttributeDef *attrdef);
|
||||
@@ -419,13 +419,12 @@ public:
|
||||
|
||||
virtual int py_delattro(PyObject *attr);
|
||||
virtual int py_setattro(PyObject *attr, PyObject *value); // py_setattro method
|
||||
static int py_base_setattro(PyObject *PyObj, // This should be the entry in Type.
|
||||
PyObject *attr,
|
||||
PyObject *value)
|
||||
{
|
||||
static int py_base_setattro(PyObject *self, PyObject *attr, PyObject *value) // the PyType should reference this
|
||||
{
|
||||
if (value==NULL)
|
||||
return ((PyObjectPlus*) PyObj)->py_delattro(attr);
|
||||
return ((PyObjectPlus*) PyObj)->py_setattro(attr, value);
|
||||
return ((PyObjectPlus*) self)->py_delattro(attr);
|
||||
|
||||
return ((PyObjectPlus*) self)->py_setattro(attr, value);
|
||||
}
|
||||
|
||||
virtual PyObject *py_repr(void); // py_repr method
|
||||
|
Reference in New Issue
Block a user