Fix T47812: GPU renders have warmer colors than CPU renders
Seems was a mistake in f2c54df
, volume attributes are not supposed to
have repeated texture type.
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@@ -308,7 +308,7 @@ static void create_mesh_volume_attribute(BL::Object& b_ob,
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is_float,
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is_linear,
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INTERPOLATION_LINEAR,
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EXTENSION_REPEAT,
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EXTENSION_CLIP,
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true);
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}
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