- for BGE mouse and keyboard events use tuples rather then lists
- pep8 corrections
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@@ -26,8 +26,8 @@ def align_objects(align_x, align_y, align_z, align_mode, relative_to):
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cursor = bpy.context.scene.cursor_location
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Left_Up_Front_SEL = [[],[],[]]
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Right_Down_Back_SEL = [[],[],[]]
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Left_Up_Front_SEL = [[], [], []]
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Right_Down_Back_SEL = [[], [], []]
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flag_first = True
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@@ -43,13 +43,13 @@ def align_objects(align_x, align_y, align_z, align_mode, relative_to):
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if obj == bpy.context.active_object:
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center_active_x = ( Left_Up_Front[0] + Right_Down_Back[0] ) / 2
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center_active_y = ( Left_Up_Front[1] + Right_Down_Back[1] ) / 2
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center_active_z = ( Left_Up_Front[2] + Right_Down_Back[2] ) / 2
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center_active_x = (Left_Up_Front[0] + Right_Down_Back[0]) / 2
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center_active_y = (Left_Up_Front[1] + Right_Down_Back[1]) / 2
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center_active_z = (Left_Up_Front[2] + Right_Down_Back[2]) / 2
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size_active_x = ( Right_Down_Back[0] - Left_Up_Front[0] ) / 2
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size_active_y = ( Right_Down_Back[1] - Left_Up_Front[1] ) / 2
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size_active_z = ( Left_Up_Front[2] - Right_Down_Back[2] ) / 2
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size_active_x = (Right_Down_Back[0] - Left_Up_Front[0]) / 2
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size_active_y = (Right_Down_Back[1] - Left_Up_Front[1]) / 2
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size_active_z = (Left_Up_Front[2] - Right_Down_Back[2]) / 2
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# Selection Center
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@@ -85,9 +85,9 @@ def align_objects(align_x, align_y, align_z, align_mode, relative_to):
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if Right_Down_Back[2] < Right_Down_Back_SEL[2]:
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Right_Down_Back_SEL[2] = Right_Down_Back[2]
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center_sel_x = ( Left_Up_Front_SEL[0] + Right_Down_Back_SEL[0] ) / 2
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center_sel_y = ( Left_Up_Front_SEL[1] + Right_Down_Back_SEL[1] ) / 2
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center_sel_z = ( Left_Up_Front_SEL[2] + Right_Down_Back_SEL[2] ) / 2
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center_sel_x = (Left_Up_Front_SEL[0] + Right_Down_Back_SEL[0]) / 2
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center_sel_y = (Left_Up_Front_SEL[1] + Right_Down_Back_SEL[1]) / 2
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center_sel_z = (Left_Up_Front_SEL[2] + Right_Down_Back_SEL[2]) / 2
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# Main Loop
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@@ -100,9 +100,9 @@ def align_objects(align_x, align_y, align_z, align_mode, relative_to):
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Left_Up_Front = bb_world[1]
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Right_Down_Back = bb_world[7]
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center_x = ( Left_Up_Front[0] + Right_Down_Back[0] ) / 2
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center_y = ( Left_Up_Front[1] + Right_Down_Back[1] ) / 2
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center_z = ( Left_Up_Front[2] + Right_Down_Back[2] ) / 2
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center_x = (Left_Up_Front[0] + Right_Down_Back[0]) / 2
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center_y = (Left_Up_Front[1] + Right_Down_Back[1]) / 2
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center_z = (Left_Up_Front[2] + Right_Down_Back[2]) / 2
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positive_x = Right_Down_Back[0]
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positive_y = Right_Down_Back[1]
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@@ -240,8 +240,7 @@ class AlignObjects(bpy.types.Operator):
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align_mode = bpy.props.EnumProperty(items=(
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('OPT_1', "Negative Sides", ""),
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('OPT_2', "Centers", ""),
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('OPT_3', "Positive Sides", "")
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),
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('OPT_3', "Positive Sides", "")),
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name="Align Mode:",
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description="",
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default='OPT_2')
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@@ -250,8 +249,7 @@ class AlignObjects(bpy.types.Operator):
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('OPT_1', "Scene Origin", ""),
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('OPT_2', "3D Cursor", ""),
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('OPT_3', "Selection", ""),
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('OPT_4', "Active", "")
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),
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('OPT_4', "Active", "")),
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name="Relative To:",
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description="",
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default='OPT_4')
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