Spelling fixes in comments and descriptions, patch by luzpaz.
Differential Revision: https://developer.blender.org/D3668
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@@ -145,8 +145,8 @@ that happens to redraw but is more flexible and integrates better with Blenders
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**Ok, Ok! I still want to draw from Python**
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If you insist - yes its possible, but scripts that use this hack wont be considered
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for inclusion in Blender and any issues with using it wont be considered bugs,
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If you insist - yes its possible, but scripts that use this hack won't be considered
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for inclusion in Blender and any issues with using it won't be considered bugs,
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this is also not guaranteed to work in future releases.
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.. code-block:: python
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@@ -265,7 +265,7 @@ All 3 data types can be used for exporting,
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the choice mostly depends on whether the target format supports ngons or not.
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- Polygons are the most direct & efficient way to export providing they convert into the output format easily enough.
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- Tessfaces work well for exporting to formats which dont support ngons,
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- Tessfaces work well for exporting to formats which don't support ngons,
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in fact this is the only place where their use is encouraged.
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- BMesh-Faces can work for exporting too but may not be necessary if polygons can be used
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since using bmesh gives some overhead because its not the native storage format in object mode.
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@@ -551,7 +551,7 @@ to avoid getting stuck too deep in encoding problems - here are some suggestions
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.. note::
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Sometimes it's preferrable to avoid string encoding issues by using bytes instead of Python strings,
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Sometimes it's preferable to avoid string encoding issues by using bytes instead of Python strings,
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when reading some input its less trouble to read it as binary data
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though you will still need to decide how to treat any strings you want to use with Blender,
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some importers do this.
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