Spelling fixes in comments and descriptions, patch by luzpaz.

Differential Revision: https://developer.blender.org/D3668
This commit is contained in:
Brecht Van Lommel
2018-09-03 16:49:08 +02:00
parent c6bbe6c5aa
commit 4da2acae3a
72 changed files with 132 additions and 132 deletions

View File

@@ -145,8 +145,8 @@ that happens to redraw but is more flexible and integrates better with Blenders
**Ok, Ok! I still want to draw from Python**
If you insist - yes its possible, but scripts that use this hack wont be considered
for inclusion in Blender and any issues with using it wont be considered bugs,
If you insist - yes its possible, but scripts that use this hack won't be considered
for inclusion in Blender and any issues with using it won't be considered bugs,
this is also not guaranteed to work in future releases.
.. code-block:: python
@@ -265,7 +265,7 @@ All 3 data types can be used for exporting,
the choice mostly depends on whether the target format supports ngons or not.
- Polygons are the most direct & efficient way to export providing they convert into the output format easily enough.
- Tessfaces work well for exporting to formats which dont support ngons,
- Tessfaces work well for exporting to formats which don't support ngons,
in fact this is the only place where their use is encouraged.
- BMesh-Faces can work for exporting too but may not be necessary if polygons can be used
since using bmesh gives some overhead because its not the native storage format in object mode.
@@ -551,7 +551,7 @@ to avoid getting stuck too deep in encoding problems - here are some suggestions
.. note::
Sometimes it's preferrable to avoid string encoding issues by using bytes instead of Python strings,
Sometimes it's preferable to avoid string encoding issues by using bytes instead of Python strings,
when reading some input its less trouble to read it as binary data
though you will still need to decide how to treat any strings you want to use with Blender,
some importers do this.