Spelling fixes in comments and descriptions, patch by luzpaz.
Differential Revision: https://developer.blender.org/D3668
This commit is contained in:
@@ -473,7 +473,7 @@ class ShapeTransfer(Operator):
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objects = [ob for ob in context.selected_editable_objects
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if ob != ob_act]
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if 1: # swap from/to, means we cant copy to many at once.
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if 1: # swap from/to, means we can't copy to many at once.
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if len(objects) != 1:
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self.report({'ERROR'},
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("Expected one other selected "
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@@ -52,7 +52,7 @@ def extend(obj, operator, EXTEND_MODE):
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# our own local walker
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def walk_face_init(faces, f_act):
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# first tag all faces True (so we dont uvmap them)
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# first tag all faces True (so we don't uvmap them)
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for f in bm.faces:
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f.tag = True
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# then tag faces arg False
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@@ -450,7 +450,7 @@ def lightmap_uvpack(meshes,
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max_int_dimension = int(((side_len / float_to_int_factor)) / PREF_BOX_DIV)
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ok = True
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else:
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max_int_dimension = 0.0 # wont be used
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max_int_dimension = 0.0 # won't be used
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ok = False
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# RECURSIVE pretty face grouping
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@@ -271,7 +271,7 @@ def optiRotateUvIsland(faces):
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# orient them vertically (could be an option)
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minx, miny, maxx, maxy = boundsIsland(faces)
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w, h = maxx - minx, maxy - miny
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# use epsilon so we dont randomly rotate (almost) perfect squares.
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# use epsilon so we don't randomly rotate (almost) perfect squares.
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if h + 0.00001 < w:
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from math import pi
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angle = pi / 2.0
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@@ -357,7 +357,7 @@ def mergeUvIslands(islandList):
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BREAK = True
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break
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# Now we have 2 islands, if the efficiency of the islands lowers theres an
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# Now we have 2 islands, if the efficiency of the islands lowers there's an
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# increasing likely hood that we can fit merge into the bigger UV island.
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# this ensures a tight fit.
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@@ -625,7 +625,7 @@ def packIslands(islandList):
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h = SMALL_NUM
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"""Save the offset to be applied later,
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we could apply to the UVs now and allign them to the bottom left hand area
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we could apply to the UVs now and align them to the bottom left hand area
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of the UV coords like the box packer imagines they are
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but, its quicker just to remember their offset and
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apply the packing and offset in 1 pass """
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@@ -873,7 +873,7 @@ def main(context,
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# This while only gathers projection vecs, faces are assigned later on.
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while 1:
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# If theres none there then start with the largest face
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# If there's none there then start with the largest face
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# add all the faces that are close.
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for fIdx in range(len(tempMeshFaces) - 1, -1, -1):
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@@ -98,7 +98,7 @@ def operator_path_is_undo(context, data_path):
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# note that if we have data paths that use strings this could fail
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# luckily we don't do this!
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#
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# When we cant find the data owner assume no undo is needed.
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# When we can't find the data owner assume no undo is needed.
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data_path_head = data_path.rpartition(".")[0]
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if not data_path_head:
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@@ -944,7 +944,7 @@ class CLIP_PT_stabilization(CLIP_PT_reconstruction_panel, Panel):
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sub.menu('CLIP_MT_stabilize_2d_specials', text="",
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icon='DOWNARROW_HLT')
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# Usually we don't hide things from iterface, but here every pixel of
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# Usually we don't hide things from interface, but here every pixel of
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# vertical space is precious.
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if stab.use_stabilize_rotation:
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box.label(text="Tracks For Rotation / Scale")
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@@ -1294,7 +1294,7 @@ class INFO_MT_add(Menu):
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def draw(self, context):
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layout = self.layout
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# note, don't use 'EXEC_SCREEN' or operators wont get the 'v3d' context.
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# note, don't use 'EXEC_SCREEN' or operators won't get the 'v3d' context.
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# Note: was EXEC_AREA, but this context does not have the 'rv3d', which prevents
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# "align_view" to work on first call (see [#32719]).
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