Cycles: optimize CPU texture sampler interpolation

Use templates to optimize the CPU texture sampler to interpolate using
float for single component datatypes instead of using float4 for all types.

Differential Revision: https://developer.blender.org/D14424
This commit is contained in:
Ethan-Hall
2022-03-23 15:45:32 +01:00
committed by Brecht Van Lommel
parent d67f9820b8
commit 4e56e738a8
3 changed files with 151 additions and 108 deletions

View File

@@ -31,7 +31,18 @@ ccl_device_inline float frac(float x, int *ix)
return x - (float)i; return x - (float)i;
} }
template<typename T> struct TextureInterpolator { template<typename TexT, typename OutT = float4> struct TextureInterpolator {
template<typename ZeroT> static ccl_always_inline ZeroT zero();
template<> static ccl_always_inline float zero()
{
return 0.0f;
}
template<> static ccl_always_inline float4 zero()
{
return zero_float4();
}
static ccl_always_inline float4 read(float4 r) static ccl_always_inline float4 read(float4 r)
{ {
@@ -40,21 +51,18 @@ template<typename T> struct TextureInterpolator {
static ccl_always_inline float4 read(uchar4 r) static ccl_always_inline float4 read(uchar4 r)
{ {
float f = 1.0f / 255.0f; const float f = 1.0f / 255.0f;
return make_float4(r.x * f, r.y * f, r.z * f, r.w * f); return make_float4(r.x * f, r.y * f, r.z * f, r.w * f);
} }
static ccl_always_inline float4 read(uchar r) static ccl_always_inline float read(uchar r)
{ {
float f = r * (1.0f / 255.0f); return r * (1.0f / 255.0f);
return make_float4(f, f, f, 1.0f);
} }
static ccl_always_inline float4 read(float r) static ccl_always_inline float read(float r)
{ {
/* TODO(dingto): Optimize this, so interpolation return r;
* happens on float instead of float4 */
return make_float4(r, r, r, 1.0f);
} }
static ccl_always_inline float4 read(half4 r) static ccl_always_inline float4 read(half4 r)
@@ -62,63 +70,61 @@ template<typename T> struct TextureInterpolator {
return half4_to_float4_image(r); return half4_to_float4_image(r);
} }
static ccl_always_inline float4 read(half r) static ccl_always_inline float read(half r)
{ {
float f = half_to_float_image(r); return half_to_float_image(r);
return make_float4(f, f, f, 1.0f);
} }
static ccl_always_inline float4 read(uint16_t r) static ccl_always_inline float read(uint16_t r)
{ {
float f = r * (1.0f / 65535.0f); return r * (1.0f / 65535.0f);
return make_float4(f, f, f, 1.0f);
} }
static ccl_always_inline float4 read(ushort4 r) static ccl_always_inline float4 read(ushort4 r)
{ {
float f = 1.0f / 65535.0f; const float f = 1.0f / 65535.0f;
return make_float4(r.x * f, r.y * f, r.z * f, r.w * f); return make_float4(r.x * f, r.y * f, r.z * f, r.w * f);
} }
/* Read 2D Texture Data /* Read 2D Texture Data
* Does not check if data request is in bounds. */ * Does not check if data request is in bounds. */
static ccl_always_inline float4 read(const T *data, int x, int y, int width, int height) static ccl_always_inline OutT read(const TexT *data, int x, int y, int width, int height)
{ {
return read(data[y * width + x]); return read(data[y * width + x]);
} }
/* Read 2D Texture Data Clip /* Read 2D Texture Data Clip
* Returns transparent black if data request is out of bounds. */ * Returns transparent black if data request is out of bounds. */
static ccl_always_inline float4 read_clip(const T *data, int x, int y, int width, int height) static ccl_always_inline OutT read_clip(const TexT *data, int x, int y, int width, int height)
{ {
if (x < 0 || x >= width || y < 0 || y >= height) { if (x < 0 || x >= width || y < 0 || y >= height) {
return make_float4(0.0f, 0.0f, 0.0f, 0.0f); return zero<OutT>();
} }
return read(data[y * width + x]); return read(data[y * width + x]);
} }
/* Read 3D Texture Data /* Read 3D Texture Data
* Does not check if data request is in bounds. */ * Does not check if data request is in bounds. */
static ccl_always_inline float4 static ccl_always_inline OutT
read(const T *data, int x, int y, int z, int width, int height, int depth) read(const TexT *data, int x, int y, int z, int width, int height, int depth)
{ {
return read(data[x + y * width + z * width * height]); return read(data[x + y * width + z * width * height]);
} }
/* Read 3D Texture Data Clip /* Read 3D Texture Data Clip
* Returns transparent black if data request is out of bounds. */ * Returns transparent black if data request is out of bounds. */
static ccl_always_inline float4 static ccl_always_inline OutT
read_clip(const T *data, int x, int y, int z, int width, int height, int depth) read_clip(const TexT *data, int x, int y, int z, int width, int height, int depth)
{ {
if (x < 0 || x >= width || y < 0 || y >= height || z < 0 || z >= depth) { if (x < 0 || x >= width || y < 0 || y >= height || z < 0 || z >= depth) {
return make_float4(0.0f, 0.0f, 0.0f, 0.0f); return zero<OutT>();
} }
return read(data[x + y * width + z * width * height]); return read(data[x + y * width + z * width * height]);
} }
/* Trilinear Interpolation */ /* Trilinear Interpolation */
static ccl_always_inline float4 static ccl_always_inline OutT
trilinear_lookup(const T *data, trilinear_lookup(const TexT *data,
float tx, float tx,
float ty, float ty,
float tz, float tz,
@@ -131,10 +137,10 @@ template<typename T> struct TextureInterpolator {
int width, int width,
int height, int height,
int depth, int depth,
float4 read(const T *, int, int, int, int, int, int)) OutT read(const TexT *, int, int, int, int, int, int))
{ {
float4 r; OutT r = (1.0f - tz) * (1.0f - ty) * (1.0f - tx) *
r = (1.0f - tz) * (1.0f - ty) * (1.0f - tx) * read(data, ix, iy, iz, width, height, depth); read(data, ix, iy, iz, width, height, depth);
r += (1.0f - tz) * (1.0f - ty) * tx * read(data, nix, iy, iz, width, height, depth); r += (1.0f - tz) * (1.0f - ty) * tx * read(data, nix, iy, iz, width, height, depth);
r += (1.0f - tz) * ty * (1.0f - tx) * read(data, ix, niy, iz, width, height, depth); r += (1.0f - tz) * ty * (1.0f - tx) * read(data, ix, niy, iz, width, height, depth);
r += (1.0f - tz) * ty * tx * read(data, nix, niy, iz, width, height, depth); r += (1.0f - tz) * ty * tx * read(data, nix, niy, iz, width, height, depth);
@@ -147,8 +153,8 @@ template<typename T> struct TextureInterpolator {
} }
/** Tricubic Interpolation */ /** Tricubic Interpolation */
static ccl_always_inline float4 static ccl_always_inline OutT
tricubic_lookup(const T *data, tricubic_lookup(const TexT *data,
float tx, float tx,
float ty, float ty,
float tz, float tz,
@@ -158,7 +164,7 @@ template<typename T> struct TextureInterpolator {
int width, int width,
int height, int height,
int depth, int depth,
float4 read(const T *, int, int, int, int, int, int)) OutT read(const TexT *, int, int, int, int, int, int))
{ {
float u[4], v[4], w[4]; float u[4], v[4], w[4];
@@ -199,7 +205,7 @@ template<typename T> struct TextureInterpolator {
/* ******** 2D interpolation ******** */ /* ******** 2D interpolation ******** */
static ccl_always_inline float4 interp_closest(const TextureInfo &info, float x, float y) static ccl_always_inline OutT interp_closest(const TextureInfo &info, float x, float y)
{ {
const int width = info.width; const int width = info.width;
const int height = info.height; const int height = info.height;
@@ -214,7 +220,7 @@ template<typename T> struct TextureInterpolator {
case EXTENSION_CLIP: case EXTENSION_CLIP:
/* No samples are inside the clip region. */ /* No samples are inside the clip region. */
if (ix < 0 || ix >= width || iy < 0 || iy >= height) { if (ix < 0 || ix >= width || iy < 0 || iy >= height) {
return make_float4(0.0f, 0.0f, 0.0f, 0.0f); return zero<OutT>();
} }
break; break;
case EXTENSION_EXTEND: case EXTENSION_EXTEND:
@@ -223,14 +229,14 @@ template<typename T> struct TextureInterpolator {
break; break;
default: default:
kernel_assert(0); kernel_assert(0);
return make_float4(0.0f, 0.0f, 0.0f, 0.0f); return zero<OutT>();
} }
const T *data = (const T *)info.data; const TexT *data = (const TexT *)info.data;
return read((const T *)data, ix, iy, width, height); return read((const TexT *)data, ix, iy, width, height);
} }
static ccl_always_inline float4 interp_linear(const TextureInfo &info, float x, float y) static ccl_always_inline OutT interp_linear(const TextureInfo &info, float x, float y)
{ {
const int width = info.width; const int width = info.width;
const int height = info.height; const int height = info.height;
@@ -252,7 +258,7 @@ template<typename T> struct TextureInterpolator {
case EXTENSION_CLIP: case EXTENSION_CLIP:
/* No linear samples are inside the clip region. */ /* No linear samples are inside the clip region. */
if (ix < -1 || ix >= width || iy < -1 || iy >= height) { if (ix < -1 || ix >= width || iy < -1 || iy >= height) {
return make_float4(0.0f, 0.0f, 0.0f, 0.0f); return zero<OutT>();
} }
nix = ix + 1; nix = ix + 1;
niy = iy + 1; niy = iy + 1;
@@ -265,17 +271,17 @@ template<typename T> struct TextureInterpolator {
break; break;
default: default:
kernel_assert(0); kernel_assert(0);
return make_float4(0.0f, 0.0f, 0.0f, 0.0f); return zero<OutT>();
} }
const T *data = (const T *)info.data; const TexT *data = (const TexT *)info.data;
return (1.0f - ty) * (1.0f - tx) * read_clip(data, ix, iy, width, height) + return (1.0f - ty) * (1.0f - tx) * read_clip(data, ix, iy, width, height) +
(1.0f - ty) * tx * read_clip(data, nix, iy, width, height) + (1.0f - ty) * tx * read_clip(data, nix, iy, width, height) +
ty * (1.0f - tx) * read_clip(data, ix, niy, width, height) + ty * (1.0f - tx) * read_clip(data, ix, niy, width, height) +
ty * tx * read_clip(data, nix, niy, width, height); ty * tx * read_clip(data, nix, niy, width, height);
} }
static ccl_always_inline float4 interp_cubic(const TextureInfo &info, float x, float y) static ccl_always_inline OutT interp_cubic(const TextureInfo &info, float x, float y)
{ {
const int width = info.width; const int width = info.width;
const int height = info.height; const int height = info.height;
@@ -304,7 +310,7 @@ template<typename T> struct TextureInterpolator {
case EXTENSION_CLIP: case EXTENSION_CLIP:
/* No cubic samples are inside the clip region. */ /* No cubic samples are inside the clip region. */
if (ix < -2 || ix > width || iy < -2 || iy > height) { if (ix < -2 || ix > width || iy < -2 || iy > height) {
return make_float4(0.0f, 0.0f, 0.0f, 0.0f); return zero<OutT>();
} }
pix = ix - 1; pix = ix - 1;
@@ -328,10 +334,10 @@ template<typename T> struct TextureInterpolator {
break; break;
default: default:
kernel_assert(0); kernel_assert(0);
return make_float4(0.0f, 0.0f, 0.0f, 0.0f); return zero<OutT>();
} }
const T *data = (const T *)info.data; const TexT *data = (const TexT *)info.data;
const int xc[4] = {pix, ix, nix, nnix}; const int xc[4] = {pix, ix, nix, nnix};
const int yc[4] = {piy, iy, niy, nniy}; const int yc[4] = {piy, iy, niy, nniy};
float u[4], v[4]; float u[4], v[4];
@@ -353,11 +359,8 @@ template<typename T> struct TextureInterpolator {
#undef DATA #undef DATA
} }
static ccl_always_inline float4 interp(const TextureInfo &info, float x, float y) static ccl_always_inline OutT interp(const TextureInfo &info, float x, float y)
{ {
if (UNLIKELY(!info.data)) {
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
}
switch (info.interpolation) { switch (info.interpolation) {
case INTERPOLATION_CLOSEST: case INTERPOLATION_CLOSEST:
return interp_closest(info, x, y); return interp_closest(info, x, y);
@@ -370,7 +373,7 @@ template<typename T> struct TextureInterpolator {
/* ******** 3D interpolation ******** */ /* ******** 3D interpolation ******** */
static ccl_always_inline float4 interp_3d_closest(const TextureInfo &info, static ccl_always_inline OutT interp_3d_closest(const TextureInfo &info,
float x, float x,
float y, float y,
float z) float z)
@@ -393,7 +396,7 @@ template<typename T> struct TextureInterpolator {
case EXTENSION_CLIP: case EXTENSION_CLIP:
/* No samples are inside the clip region. */ /* No samples are inside the clip region. */
if (ix < 0 || ix >= width || iy < 0 || iy >= height || iz < 0 || iz >= depth) { if (ix < 0 || ix >= width || iy < 0 || iy >= height || iz < 0 || iz >= depth) {
return make_float4(0.0f, 0.0f, 0.0f, 0.0f); return zero<OutT>();
} }
break; break;
case EXTENSION_EXTEND: case EXTENSION_EXTEND:
@@ -403,14 +406,14 @@ template<typename T> struct TextureInterpolator {
break; break;
default: default:
kernel_assert(0); kernel_assert(0);
return make_float4(0.0f, 0.0f, 0.0f, 0.0f); return zero<OutT>();
} }
const T *data = (const T *)info.data; const TexT *data = (const TexT *)info.data;
return read(data, ix, iy, iz, width, height, depth); return read(data, ix, iy, iz, width, height, depth);
} }
static ccl_always_inline float4 interp_3d_linear(const TextureInfo &info, static ccl_always_inline OutT interp_3d_linear(const TextureInfo &info,
float x, float x,
float y, float y,
float z) float z)
@@ -440,7 +443,7 @@ template<typename T> struct TextureInterpolator {
case EXTENSION_CLIP: case EXTENSION_CLIP:
/* No linear samples are inside the clip region. */ /* No linear samples are inside the clip region. */
if (ix < -1 || ix >= width || iy < -1 || iy >= height || iz < -1 || iz >= depth) { if (ix < -1 || ix >= width || iy < -1 || iy >= height || iz < -1 || iz >= depth) {
return make_float4(0.0f, 0.0f, 0.0f, 0.0f); return zero<OutT>();
} }
nix = ix + 1; nix = ix + 1;
@@ -454,7 +457,7 @@ template<typename T> struct TextureInterpolator {
/* The linear samples span the clip border. /* The linear samples span the clip border.
* #read_clip is used to ensure proper interpolation across the clip border. */ * #read_clip is used to ensure proper interpolation across the clip border. */
return trilinear_lookup((const T *)info.data, return trilinear_lookup((const TexT *)info.data,
tx, tx,
ty, ty,
tz, tz,
@@ -480,11 +483,23 @@ template<typename T> struct TextureInterpolator {
break; break;
default: default:
kernel_assert(0); kernel_assert(0);
return make_float4(0.0f, 0.0f, 0.0f, 0.0f); return zero<OutT>();
} }
return trilinear_lookup( return trilinear_lookup((const TexT *)info.data,
(const T *)info.data, tx, ty, tz, ix, iy, iz, nix, niy, niz, width, height, depth, read); tx,
ty,
tz,
ix,
iy,
iz,
nix,
niy,
niz,
width,
height,
depth,
read);
} }
/* Tricubic b-spline interpolation. /* Tricubic b-spline interpolation.
@@ -500,7 +515,7 @@ template<typename T> struct TextureInterpolator {
#else #else
static ccl_never_inline static ccl_never_inline
#endif #endif
float4 OutT
interp_3d_cubic(const TextureInfo &info, float x, float y, float z) interp_3d_cubic(const TextureInfo &info, float x, float y, float z)
{ {
int width = info.width; int width = info.width;
@@ -537,7 +552,7 @@ template<typename T> struct TextureInterpolator {
case EXTENSION_CLIP: { case EXTENSION_CLIP: {
/* No cubic samples are inside the clip region. */ /* No cubic samples are inside the clip region. */
if (ix < -2 || ix > width || iy < -2 || iy > height || iz < -2 || iz > depth) { if (ix < -2 || ix > width || iy < -2 || iy > height || iz < -2 || iz > depth) {
return make_float4(0.0f, 0.0f, 0.0f, 0.0f); return zero<OutT>();
} }
pix = ix - 1; pix = ix - 1;
@@ -563,7 +578,7 @@ template<typename T> struct TextureInterpolator {
const int yc[4] = {piy, iy, niy, nniy}; const int yc[4] = {piy, iy, niy, nniy};
const int zc[4] = {piz, iz, niz, nniz}; const int zc[4] = {piz, iz, niz, nniz};
return tricubic_lookup( return tricubic_lookup(
(const T *)info.data, tx, ty, tz, xc, yc, zc, width, height, depth, read_clip); (const TexT *)info.data, tx, ty, tz, xc, yc, zc, width, height, depth, read_clip);
} }
case EXTENSION_EXTEND: case EXTENSION_EXTEND:
pix = wrap_clamp(ix - 1, width); pix = wrap_clamp(ix - 1, width);
@@ -583,21 +598,18 @@ template<typename T> struct TextureInterpolator {
break; break;
default: default:
kernel_assert(0); kernel_assert(0);
return make_float4(0.0f, 0.0f, 0.0f, 0.0f); return zero<OutT>();
} }
const int xc[4] = {pix, ix, nix, nnix}; const int xc[4] = {pix, ix, nix, nnix};
const int yc[4] = {piy, iy, niy, nniy}; const int yc[4] = {piy, iy, niy, nniy};
const int zc[4] = {piz, iz, niz, nniz}; const int zc[4] = {piz, iz, niz, nniz};
const T *data = (const T *)info.data; const TexT *data = (const TexT *)info.data;
return tricubic_lookup(data, tx, ty, tz, xc, yc, zc, width, height, depth, read); return tricubic_lookup(data, tx, ty, tz, xc, yc, zc, width, height, depth, read);
} }
static ccl_always_inline float4 static ccl_always_inline OutT
interp_3d(const TextureInfo &info, float x, float y, float z, InterpolationType interp) interp_3d(const TextureInfo &info, float x, float y, float z, InterpolationType interp)
{ {
if (UNLIKELY(!info.data))
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
switch ((interp == INTERPOLATION_NONE) ? info.interpolation : interp) { switch ((interp == INTERPOLATION_NONE) ? info.interpolation : interp) {
case INTERPOLATION_CLOSEST: case INTERPOLATION_CLOSEST:
return interp_3d_closest(info, x, y, z); return interp_3d_closest(info, x, y, z);
@@ -610,13 +622,13 @@ template<typename T> struct TextureInterpolator {
}; };
#ifdef WITH_NANOVDB #ifdef WITH_NANOVDB
template<typename T> struct NanoVDBInterpolator { template<typename TexT, typename OutT = float4> struct NanoVDBInterpolator {
typedef typename nanovdb::NanoGrid<T>::AccessorType AccessorType; typedef typename nanovdb::NanoGrid<TexT>::AccessorType AccessorType;
static ccl_always_inline float4 read(float r) static ccl_always_inline float read(float r)
{ {
return make_float4(r, r, r, 1.0f); return r;
} }
static ccl_always_inline float4 read(nanovdb::Vec3f r) static ccl_always_inline float4 read(nanovdb::Vec3f r)
@@ -624,7 +636,7 @@ template<typename T> struct NanoVDBInterpolator {
return make_float4(r[0], r[1], r[2], 1.0f); return make_float4(r[0], r[1], r[2], 1.0f);
} }
static ccl_always_inline float4 interp_3d_closest(const AccessorType &acc, static ccl_always_inline OutT interp_3d_closest(const AccessorType &acc,
float x, float x,
float y, float y,
float z) float z)
@@ -633,7 +645,7 @@ template<typename T> struct NanoVDBInterpolator {
return read(nanovdb::SampleFromVoxels<AccessorType, 0, false>(acc)(xyz)); return read(nanovdb::SampleFromVoxels<AccessorType, 0, false>(acc)(xyz));
} }
static ccl_always_inline float4 interp_3d_linear(const AccessorType &acc, static ccl_always_inline OutT interp_3d_linear(const AccessorType &acc,
float x, float x,
float y, float y,
float z) float z)
@@ -648,7 +660,7 @@ template<typename T> struct NanoVDBInterpolator {
# else # else
static ccl_never_inline static ccl_never_inline
# endif # endif
float4 OutT
interp_3d_cubic(const AccessorType &acc, float x, float y, float z) interp_3d_cubic(const AccessorType &acc, float x, float y, float z)
{ {
int ix, iy, iz; int ix, iy, iz;
@@ -698,12 +710,12 @@ template<typename T> struct NanoVDBInterpolator {
# undef DATA # undef DATA
} }
static ccl_always_inline float4 static ccl_always_inline OutT
interp_3d(const TextureInfo &info, float x, float y, float z, InterpolationType interp) interp_3d(const TextureInfo &info, float x, float y, float z, InterpolationType interp)
{ {
using namespace nanovdb; using namespace nanovdb;
NanoGrid<T> *const grid = (NanoGrid<T> *)info.data; NanoGrid<TexT> *const grid = (NanoGrid<TexT> *)info.data;
AccessorType acc = grid->getAccessor(); AccessorType acc = grid->getAccessor();
switch ((interp == INTERPOLATION_NONE) ? info.interpolation : interp) { switch ((interp == INTERPOLATION_NONE) ? info.interpolation : interp) {
@@ -724,15 +736,27 @@ ccl_device float4 kernel_tex_image_interp(KernelGlobals kg, int id, float x, flo
{ {
const TextureInfo &info = kernel_tex_fetch(__texture_info, id); const TextureInfo &info = kernel_tex_fetch(__texture_info, id);
if (UNLIKELY(!info.data)) {
return zero_float4();
}
switch (info.data_type) { switch (info.data_type) {
case IMAGE_DATA_TYPE_HALF: case IMAGE_DATA_TYPE_HALF: {
return TextureInterpolator<half>::interp(info, x, y); const float f = TextureInterpolator<half, float>::interp(info, x, y);
case IMAGE_DATA_TYPE_BYTE: return make_float4(f, f, f, 1.0f);
return TextureInterpolator<uchar>::interp(info, x, y); }
case IMAGE_DATA_TYPE_USHORT: case IMAGE_DATA_TYPE_BYTE: {
return TextureInterpolator<uint16_t>::interp(info, x, y); const float f = TextureInterpolator<uchar, float>::interp(info, x, y);
case IMAGE_DATA_TYPE_FLOAT: return make_float4(f, f, f, 1.0f);
return TextureInterpolator<float>::interp(info, x, y); }
case IMAGE_DATA_TYPE_USHORT: {
const float f = TextureInterpolator<uint16_t, float>::interp(info, x, y);
return make_float4(f, f, f, 1.0f);
}
case IMAGE_DATA_TYPE_FLOAT: {
const float f = TextureInterpolator<float, float>::interp(info, x, y);
return make_float4(f, f, f, 1.0f);
}
case IMAGE_DATA_TYPE_HALF4: case IMAGE_DATA_TYPE_HALF4:
return TextureInterpolator<half4>::interp(info, x, y); return TextureInterpolator<half4>::interp(info, x, y);
case IMAGE_DATA_TYPE_BYTE4: case IMAGE_DATA_TYPE_BYTE4:
@@ -755,19 +779,30 @@ ccl_device float4 kernel_tex_image_interp_3d(KernelGlobals kg,
{ {
const TextureInfo &info = kernel_tex_fetch(__texture_info, id); const TextureInfo &info = kernel_tex_fetch(__texture_info, id);
if (UNLIKELY(!info.data)) {
return zero_float4();
}
if (info.use_transform_3d) { if (info.use_transform_3d) {
P = transform_point(&info.transform_3d, P); P = transform_point(&info.transform_3d, P);
} }
switch (info.data_type) { switch (info.data_type) {
case IMAGE_DATA_TYPE_HALF: case IMAGE_DATA_TYPE_HALF: {
return TextureInterpolator<half>::interp_3d(info, P.x, P.y, P.z, interp); const float f = TextureInterpolator<half, float>::interp_3d(info, P.x, P.y, P.z, interp);
case IMAGE_DATA_TYPE_BYTE: return make_float4(f, f, f, 1.0f);
return TextureInterpolator<uchar>::interp_3d(info, P.x, P.y, P.z, interp); }
case IMAGE_DATA_TYPE_USHORT: case IMAGE_DATA_TYPE_BYTE: {
return TextureInterpolator<uint16_t>::interp_3d(info, P.x, P.y, P.z, interp); const float f = TextureInterpolator<uchar, float>::interp_3d(info, P.x, P.y, P.z, interp);
case IMAGE_DATA_TYPE_FLOAT: return make_float4(f, f, f, 1.0f);
return TextureInterpolator<float>::interp_3d(info, P.x, P.y, P.z, interp); }
case IMAGE_DATA_TYPE_USHORT: {
const float f = TextureInterpolator<uint16_t, float>::interp_3d(info, P.x, P.y, P.z, interp);
return make_float4(f, f, f, 1.0f);
}
case IMAGE_DATA_TYPE_FLOAT: {
const float f = TextureInterpolator<float, float>::interp_3d(info, P.x, P.y, P.z, interp);
return make_float4(f, f, f, 1.0f);
}
case IMAGE_DATA_TYPE_HALF4: case IMAGE_DATA_TYPE_HALF4:
return TextureInterpolator<half4>::interp_3d(info, P.x, P.y, P.z, interp); return TextureInterpolator<half4>::interp_3d(info, P.x, P.y, P.z, interp);
case IMAGE_DATA_TYPE_BYTE4: case IMAGE_DATA_TYPE_BYTE4:
@@ -777,8 +812,10 @@ ccl_device float4 kernel_tex_image_interp_3d(KernelGlobals kg,
case IMAGE_DATA_TYPE_FLOAT4: case IMAGE_DATA_TYPE_FLOAT4:
return TextureInterpolator<float4>::interp_3d(info, P.x, P.y, P.z, interp); return TextureInterpolator<float4>::interp_3d(info, P.x, P.y, P.z, interp);
#ifdef WITH_NANOVDB #ifdef WITH_NANOVDB
case IMAGE_DATA_TYPE_NANOVDB_FLOAT: case IMAGE_DATA_TYPE_NANOVDB_FLOAT: {
return NanoVDBInterpolator<float>::interp_3d(info, P.x, P.y, P.z, interp); const float f = NanoVDBInterpolator<float, float>::interp_3d(info, P.x, P.y, P.z, interp);
return make_float4(f, f, f, 1.0f);
}
case IMAGE_DATA_TYPE_NANOVDB_FLOAT3: case IMAGE_DATA_TYPE_NANOVDB_FLOAT3:
return NanoVDBInterpolator<nanovdb::Vec3f>::interp_3d(info, P.x, P.y, P.z, interp); return NanoVDBInterpolator<nanovdb::Vec3f>::interp_3d(info, P.x, P.y, P.z, interp);
#endif #endif

View File

@@ -45,6 +45,7 @@ ccl_device_inline float4 make_float4(const int4 &i);
ccl_device_inline void print_float4(const char *label, const float4 &a); ccl_device_inline void print_float4(const char *label, const float4 &a);
#endif /* __KERNEL_GPU__ */ #endif /* __KERNEL_GPU__ */
ccl_device_inline float4 make_float4(float f);
CCL_NAMESPACE_END CCL_NAMESPACE_END
#endif /* __UTIL_TYPES_FLOAT4_H__ */ #endif /* __UTIL_TYPES_FLOAT4_H__ */

View File

@@ -89,6 +89,11 @@ ccl_device_inline void print_float4(const char *label, const float4 &a)
{ {
printf("%s: %.8f %.8f %.8f %.8f\n", label, (double)a.x, (double)a.y, (double)a.z, (double)a.w); printf("%s: %.8f %.8f %.8f %.8f\n", label, (double)a.x, (double)a.y, (double)a.z, (double)a.w);
} }
#else
ccl_device_inline float4 make_float4(float f)
{
return make_float4(f, f, f, f);
}
#endif /* __KERNEL_GPU__ */ #endif /* __KERNEL_GPU__ */
CCL_NAMESPACE_END CCL_NAMESPACE_END