OSX/scons/osl: ready for compile now, little hack to be resolved, todo:fix a crash with shadercompile
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@@ -14,7 +14,10 @@ if env['WITH_BF_CYCLES_OSL']:
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shaders = env.Clone()
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# osl compiler info
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osl_compiler = env['BF_OSL_COMPILER']
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if env['OURPLATFORM']=='darwin':
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osl_compiler = '../lib/darwin-9.x.universal/osl/bin/oslc' # temporary hack to get the leading "#" away that breaks shadercompile
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else:
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osl_compiler = env['BF_OSL_COMPILER']
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# build directory
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root_build_dir = normpath(env['BF_BUILDDIR'])
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