game engine support for recording animation back & some other minor changes.
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@@ -710,8 +710,8 @@ bool GPG_Application::startEngine(void)
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// Set the animation playback rate for ipo's and actions
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// the framerate below should patch with FPS macro defined in blendef.h
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// Could be in StartEngine set the framerate, we need the scene to do this
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// XXX m_ketsjiengine->SetAnimFrameRate( (((double) scene->r.frs_sec) / scene->r.frs_sec_base) );
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Scene *scene= startscene->GetBlenderScene(); // needed for macro
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m_ketsjiengine->SetAnimFrameRate(FPS);
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}
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if (!m_engineRunning)
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