style changes for operator scripts & some pep8 edits.

This commit is contained in:
Campbell Barton
2011-07-25 06:40:16 +00:00
parent 6065390f4c
commit 4f4eeb826a
5 changed files with 254 additions and 125 deletions

View File

@@ -16,102 +16,107 @@
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
# <pep8-80 compliant>
import bpy
from mathutils import Vector
def GlobalBB_LQ(bb_world):
# Initialize the variables with the 8th vertex
left, right, front, back, down, up =\
bb_world[7][0],\
bb_world[7][0],\
bb_world[7][1],\
bb_world[7][1],\
bb_world[7][2],\
bb_world[7][2]
left, right, front, back, down, up = (bb_world[7][0],
bb_world[7][0],
bb_world[7][1],
bb_world[7][1],
bb_world[7][2],
bb_world[7][2],
)
# Test against the other 7 verts
for i in range (7):
# X Range
val = bb_world[i][0]
if val < left:
left = val
if val > right:
right = val
# Y Range
val = bb_world[i][1]
if val < front:
front = val
if val > back:
back = val
# Z Range
val = bb_world[i][2]
if val < down:
down = val
if val > up:
up = val
return (Vector((left, front, up)), Vector((right, back, down)))
def GlobalBB_HQ(obj):
matrix_world = obj.matrix_world.copy()
# Initialize the variables with the last vertex
verts = obj.data.vertices
val = verts[-1].co * matrix_world
left, right, front, back, down, up =\
val[0],\
val[0],\
val[1],\
val[1],\
val[2],\
val[2]
left, right, front, back, down, up = (val[0],
val[0],
val[1],
val[1],
val[2],
val[2],
)
# Test against all other verts
for i in range (len(verts)-1):
vco = verts[i].co * matrix_world
# X Range
val = vco[0]
if val < left:
left = val
if val > right:
right = val
# Y Range
val = vco[1]
if val < front:
front = val
if val > back:
back = val
# Z Range
val = vco[2]
if val < down:
down = val
if val > up:
up = val
return (Vector((left, front, up)), Vector((right, back, down)))
return Vector((left, front, up)), Vector((right, back, down))
def align_objects(align_x, align_y, align_z, align_mode, relative_to, bb_quality):
def align_objects(align_x,
align_y,
align_z,
align_mode,
relative_to,
bb_quality):
cursor = bpy.context.scene.cursor_location
@@ -131,12 +136,12 @@ def align_objects(align_x, align_y, align_z, align_mode, relative_to, bb_quality
return False
for obj, bb_world in objs:
if bb_quality:
GBB = GlobalBB_HQ(obj)
else:
GBB = GlobalBB_LQ(bb_world)
Left_Front_Up = GBB[0]
Right_Back_Down = GBB[1]
@@ -194,12 +199,12 @@ def align_objects(align_x, align_y, align_z, align_mode, relative_to, bb_quality
for obj, bb_world in objs:
bb_world = [Vector(v[:]) * obj.matrix_world for v in obj.bound_box]
if bb_quality:
GBB = GlobalBB_HQ(obj)
else:
GBB = GlobalBB_LQ(bb_world)
Left_Front_Up = GBB[0]
Right_Back_Down = GBB[1]
@@ -339,7 +344,9 @@ class AlignObjects(bpy.types.Operator):
bb_quality = BoolProperty(
name="High Quality",
description="Enables high quality calculation of the bounding box for perfect results on complex shape meshes with rotation/scale (Slow)",
description=("Enables high quality calculation of the "
"bounding box for perfect results on complex "
"shape meshes with rotation/scale (Slow)"),
default=True)
align_mode = EnumProperty(items=(
@@ -374,7 +381,12 @@ class AlignObjects(bpy.types.Operator):
def execute(self, context):
align_axis = self.align_axis
ret = align_objects('X' in align_axis, 'Y' in align_axis, 'Z' in align_axis, self.align_mode, self.relative_to, self.bb_quality)
ret = align_objects('X' in align_axis,
'Y' in align_axis,
'Z' in align_axis,
self.align_mode,
self.relative_to,
self.bb_quality)
if not ret:
self.report({'WARNING'}, "No objects with bound-box selected")