Merge branch 'master' into blender2.8
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@@ -236,10 +236,17 @@ bool RenderBuffers::get_pass_rect(PassType type, float exposure, int sample, int
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int size = params.width*params.height;
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if(components == 1) {
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if(components == 1 && type == PASS_RENDER_TIME) {
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/* Render time is not stored by kernel, but measured per tile. */
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float val = (float) (1000.0 * render_time/(params.width * params.height * sample));
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for(int i = 0; i < size; i++, pixels++) {
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pixels[0] = val;
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}
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}
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else if(components == 1) {
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assert(pass.components == components);
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/* scalar */
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/* Scalar */
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if(type == PASS_DEPTH) {
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for(int i = 0; i < size; i++, in += pass_stride, pixels++) {
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float f = *in;
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@@ -264,12 +271,6 @@ bool RenderBuffers::get_pass_rect(PassType type, float exposure, int sample, int
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}
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}
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#endif
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else if(type == PASS_RENDER_TIME) {
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float val = (float) (1000.0 * render_time/(params.width * params.height * sample));
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for(int i = 0; i < size; i++, pixels++) {
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pixels[0] = val;
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}
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}
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else {
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for(int i = 0; i < size; i++, in += pass_stride, pixels++) {
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float f = *in;
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