diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c index 6044e3fb771..173a8237c02 100644 --- a/source/blender/windowmanager/intern/wm_draw.c +++ b/source/blender/windowmanager/intern/wm_draw.c @@ -796,15 +796,18 @@ void wm_draw_update(bContext *C) GPU_free_unused_buffers(); for (win = wm->windows.first; win; win = win->next) { - int state = GHOST_GetWindowState(win->ghostwin); +#ifdef WIN32 + if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_ANY, GPU_DRIVER_ANY)) { + GHOST_TWindowState state = GHOST_GetWindowState(win->ghostwin); - if (state == GHOST_kWindowStateMinimized) { - /* do not update minimized windows, it gives issues on intel drivers (see [#33223]) - * anyway, it seems logical to skip update for invisible windows - */ - continue; + if (state == GHOST_kWindowStateMinimized) { + /* do not update minimized windows, it gives issues on intel drivers (see [#33223]) + * anyway, it seems logical to skip update for invisible windows + */ + continue; + } } - +#endif if (win->drawmethod != U.wmdrawmethod) { wm_draw_window_clear(win); win->drawmethod = U.wmdrawmethod;