Modifiers: Add Bone option for Texture Mask Object
This patch adds the option to use an armature bone in place of an object for texture mask coordinates. This affects the 3 vertex weight modifiers, the displace modifier, the warp modifier, and the wave modifier. With minor changes from Bastien Montagne (@mont29). Differential Revision: https://developer.blender.org/D7348
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committed by
Bastien Montagne

parent
d6cefef98f
commit
4f9a56cbc4
@@ -396,6 +396,10 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
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if md.texture_coords == 'OBJECT':
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col.label(text="Object:")
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col.prop(md, "texture_coords_object", text="")
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obj = md.texture_coords_object
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if obj and obj.type == 'ARMATURE':
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col.label(text="Bone:")
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col.prop_search(md, "texture_coords_bone", obj.data, "bones", text="")
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elif md.texture_coords == 'UV' and ob.type == 'MESH':
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col.label(text="UV Map:")
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col.prop_search(md, "uv_layer", ob.data, "uv_layers", text="")
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@@ -1244,6 +1248,9 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
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if md.texture_coords == 'OBJECT':
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layout.prop(md, "texture_coords_object", text="Object")
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obj = md.texture_coords_object
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if obj and obj.type == 'ARMATURE':
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layout.prop_search(md, "texture_coords_bone", obj.data, "bones", text="Bone")
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elif md.texture_coords == 'UV' and ob.type == 'MESH':
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layout.prop_search(md, "uv_layer", ob.data, "uv_layers")
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@@ -1296,6 +1303,9 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
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layout.prop_search(md, "uv_layer", ob.data, "uv_layers")
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elif md.texture_coords == 'OBJECT':
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layout.prop(md, "texture_coords_object")
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obj = md.texture_coords_object
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if obj and obj.type == 'ARMATURE':
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layout.prop_search(md, "texture_coords_bone", obj.data, "bones")
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layout.separator()
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@@ -1366,6 +1376,9 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
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if md.mask_tex_mapping == 'OBJECT':
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layout.prop(md, "mask_tex_map_object", text="Object")
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obj = md.mask_text_map_object
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if obj and obj.type == 'ARMATURE':
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layout.prop_search(md, "mask_tex_map_bone", obj.data, "bones", text="Bone")
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elif md.mask_tex_mapping == 'UV' and ob.type == 'MESH':
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layout.prop_search(md, "mask_tex_uv_layer", ob.data, "uv_layers")
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