Surface Deform Modifier (SDef)
Implementation of the SDef modifier, which allows meshes to be bound by surface, thus allowing things such as cloth simulation proxies. User documentation: https://wiki.blender.org/index.php/User:Lucarood/SurfaceDeform Reviewers: mont29, sergey Subscribers: Severin, dfelinto, plasmasolutions, kjym3 Differential Revision: https://developer.blender.org/D2462
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@@ -951,6 +951,20 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
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def SURFACE(self, layout, ob, md):
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layout.label(text="Settings are inside the Physics tab")
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def SURFACE_DEFORM(self, layout, ob, md):
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col = layout.column()
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col.active = not md.is_bound
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col.prop(md, "target")
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col.prop(md, "falloff")
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layout.separator()
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if md.is_bound:
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layout.operator("object.surfacedeform_bind", text="Unbind")
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else:
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layout.operator("object.surfacedeform_bind", text="Bind")
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def UV_PROJECT(self, layout, ob, md):
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split = layout.split()
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