PyDocs: GPU Module: Examples: convert all gl_FragColor variables to FragColor
Based on D6425 by @robbott Differential Revision: https://developer.blender.org/D6425
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@@ -33,11 +33,12 @@ fragment_shader = '''
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uniform float u_Scale;
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in float v_ArcLength;
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out vec4 FragColor;
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void main()
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{
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if (step(sin(v_ArcLength * u_Scale), 0.5) == 1) discard;
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gl_FragColor = vec4(1.0);
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FragColor = vec4(1.0);
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}
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'''
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@@ -23,10 +23,11 @@ fragment_shader = '''
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uniform float brightness;
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in vec3 pos;
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out vec4 FragColor;
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void main()
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{
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gl_FragColor = vec4(pos * brightness, 1.0);
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FragColor = vec4(pos * brightness, 1.0);
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}
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'''
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@@ -56,10 +56,11 @@ fragment_shader = '''
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uniform sampler2D image;
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in vec2 uvInterp;
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out vec4 FragColor;
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void main()
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{
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gl_FragColor = texture(image, uvInterp);
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FragColor = texture(image, uvInterp);
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}
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'''
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