Cycles: action zone drawing tweak.

This commit is contained in:
Brecht Van Lommel
2011-05-13 14:29:07 +00:00
parent 216602fe4b
commit 50d1a5b1eb
2 changed files with 11 additions and 55 deletions

View File

@@ -509,7 +509,7 @@ void ui_draw_aligned_panel(uiStyle *style, uiBlock *block, rcti *rect)
if(!(panel->flag & PNL_CLOSEDX)) {
ui_draw_aligned_panel_header(style, block, &headrect, 'h');
/* itemrect smaller */
/* itemrect smaller */
itemrect.xmax= headrect.xmax - 5.0f/block->aspect;
itemrect.xmin= itemrect.xmax - (headrect.ymax-headrect.ymin);
itemrect.ymin= headrect.ymin;

View File

@@ -69,39 +69,6 @@
/* general area and region code */
static void region_draw_emboss(ARegion *ar, rcti *scirct)
{
rcti rect;
/* translate scissor rect to region space */
rect.xmin= scirct->xmin - ar->winrct.xmin;
rect.ymin= scirct->ymin - ar->winrct.ymin;
rect.xmax= scirct->xmax - ar->winrct.xmin;
rect.ymax= scirct->ymax - ar->winrct.ymin;
/* set transp line */
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
/* right */
glColor4ub(0,0,0, 50);
sdrawline(rect.xmax, rect.ymin, rect.xmax, rect.ymax);
/* bottom */
glColor4ub(0,0,0, 80);
sdrawline(rect.xmin, rect.ymin, rect.xmax, rect.ymin);
/* top */
glColor4ub(255,255,255, 60);
sdrawline(rect.xmin, rect.ymax, rect.xmax, rect.ymax);
/* left */
glColor4ub(255,255,255, 50);
sdrawline(rect.xmin, rect.ymin, rect.xmin, rect.ymax);
glDisable( GL_BLEND );
}
void ED_region_pixelspace(ARegion *ar)
{
int width= ar->winrct.xmax-ar->winrct.xmin+1;
@@ -152,7 +119,6 @@ void ED_area_do_refresh(bContext *C, ScrArea *sa)
/* only exported for WM */
void ED_area_overdraw_flush(ScrArea *sa, ARegion *ar)
{
#if 0
AZone *az;
for(az= sa->actionzones.first; az; az= az->next) {
@@ -166,29 +132,20 @@ void ED_area_overdraw_flush(ScrArea *sa, ARegion *ar)
az->do_draw= 1;
}
}
#endif
}
static void area_draw_azone(short x1, short y1, short x2, short y2)
{
int dx= floor(0.3f*(x2-x1));
int dy= floor(0.3f*(y2-y1));
glColor4ub(255, 255, 255, 180);
fdrawline(x1, y2, x2, y1);
glColor4ub(255, 255, 255, 130);
fdrawline(x1, y2-dy, x2-dx, y1);
glColor4ub(255, 255, 255, 80);
fdrawline(x1, y2-2*dy, x2-2*dx, y1);
glColor4ub(0, 0, 0, 210);
fdrawline(x1, y2+1, x2+1, y1);
glColor4ub(0, 0, 0, 180);
fdrawline(x1, y2-dy+1, x2-dx+1, y1);
glColor4ub(0, 0, 0, 150);
fdrawline(x1, y2-2*dy+1, x2-2*dx+1, y1);
}
int dx= floor(0.9f*(x2-x1));
int dy= floor(0.9f*(y2-y1));
glColor4f(0.0f, 0.0f, 0.0f, 0.25f);
glBegin(GL_TRIANGLES);
glVertex2f(x1, y1);
glVertex2f(x1+dx, y1);
glVertex2f(x1, y1+dy);
glEnd();
}
static void region_draw_azone(AZone *az)
{
@@ -233,7 +190,6 @@ static void region_draw_azone(AZone *az)
/* only exported for WM */
void ED_area_overdraw(bContext *C)
{
#if 0
wmWindow *win= CTX_wm_window(C);
bScreen *screen= CTX_wm_screen(C);
ScrArea *sa;
@@ -259,7 +215,7 @@ void ED_area_overdraw(bContext *C)
}
}
glDisable( GL_BLEND );
#endif
}
/* get scissor rect, checking overlapping regions */