Use immediate mode API for OpenColorIO
This commit is contained in:
@@ -599,7 +599,6 @@ function(SETUP_BLENDER_SORTED_LIBS)
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bf_bmesh
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bf_bmesh
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bf_gpu
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bf_gpu
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bf_draw
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bf_draw
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bf_intern_gawain
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bf_blenloader
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bf_blenloader
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bf_blenkernel
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bf_blenkernel
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bf_physics
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bf_physics
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@@ -656,6 +655,7 @@ function(SETUP_BLENDER_SORTED_LIBS)
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cycles_util
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cycles_util
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cycles_subd
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cycles_subd
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bf_intern_opencolorio
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bf_intern_opencolorio
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bf_intern_gawain
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bf_intern_eigen
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bf_intern_eigen
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extern_rangetree
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extern_rangetree
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extern_wcwidth
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extern_wcwidth
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@@ -27,6 +27,7 @@ set(INC
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.
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.
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../glew-mx
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../glew-mx
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../guardedalloc
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../guardedalloc
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../gawain
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../../source/blender/blenlib
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../../source/blender/blenlib
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)
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)
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@@ -48,6 +48,9 @@
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# pragma warning(pop)
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# pragma warning(pop)
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#endif
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#endif
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extern "C" {
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#include "gawain/immediate.h"
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}
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using namespace OCIO_NAMESPACE;
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using namespace OCIO_NAMESPACE;
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@@ -408,7 +411,7 @@ bool OCIOImpl::setupGLSLDraw(OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRc
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glActiveTexture(GL_TEXTURE0);
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glActiveTexture(GL_TEXTURE0);
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glUseProgram(state->program);
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immBindProgram(state->program);
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glUniform1i(glGetUniformLocation(state->program, "image_texture"), 0);
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glUniform1i(glGetUniformLocation(state->program, "image_texture"), 0);
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glUniform1i(glGetUniformLocation(state->program, "lut3d_texture"), 1);
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glUniform1i(glGetUniformLocation(state->program, "lut3d_texture"), 1);
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@@ -461,7 +464,7 @@ void OCIOImpl::finishGLSLDraw(OCIO_GLSLDrawState *state)
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{
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{
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glActiveTexture(state->last_texture_unit);
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glActiveTexture(state->last_texture_unit);
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glBindTexture(GL_TEXTURE_2D, state->last_texture);
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glBindTexture(GL_TEXTURE_2D, state->last_texture);
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glUseProgram(0);
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immUnbindProgram();
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}
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}
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void OCIOImpl::freeGLState(struct OCIO_GLSLDrawState *state)
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void OCIOImpl::freeGLState(struct OCIO_GLSLDrawState *state)
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