BGE: Flipping vsync constants so VSYNC_ON is 0.

This will make transitions from older versions of Blender easier since VSYNC_ON
will be the default. This could have been changed in a do_version, but the vsync
code has yet to see an official release, so I figured this would be a bit nicer.
Also, this makes VSYNC_ON the default for new scenes as well.
This commit is contained in:
Mitchell Stokes
2013-08-17 02:06:45 +00:00
parent ef8ea14f45
commit 51bca0d7dc
4 changed files with 6 additions and 6 deletions

View File

@@ -586,7 +586,7 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
if (gm->vsync == VSYNC_ADAPTIVE)
m_canvas->SetSwapInterval(-1);
else
m_canvas->SetSwapInterval(gm->vsync); // VSYNC_OFF == 0, VSYNC_ON == 1, so this works
m_canvas->SetSwapInterval(!gm->vsync); // VSYNC_OFF == 1, VSYNC_ON == 0, so this works
m_canvas->Init();
if (gm->flag & GAME_SHOW_MOUSE)