BGE Python API

Free python modules defined within the blendfile between loading scenes since they would end up accessing old GameLogic, Rasterizer modules as well as old game engine data in the module namespace which can cause problems.
This commit is contained in:
Campbell Barton
2009-04-15 19:20:12 +00:00
parent b7e40b955f
commit 52a3d5c518
3 changed files with 71 additions and 1 deletions

View File

@@ -102,7 +102,7 @@ extern "C" {
#include "GPU_material.h"
static void setSandbox(TPythonSecurityLevel level);
static void clearGameModules();
// 'local' copy of canvas ptr, for window height/width python scripts
static RAS_ICanvas* gp_Canvas = NULL;
@@ -1402,6 +1402,10 @@ PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLev
initPyTypes();
bpy_import_main_set(maggie);
/* run this to clear game modules and user modules which
* may contain references to in game data */
clearGameModules();
PyObject* moduleobj = PyImport_AddModule("__main__");
return PyModule_GetDict(moduleobj);
@@ -1434,6 +1438,9 @@ static void clearGameModules()
clearModule(modules, "Mathutils");
clearModule(modules, "BGL");
PyErr_Clear(); // incase some of these were alredy removed.
/* clear user defined modules */
importClearUserModules();
}
void exitGamePythonScripting()