Fix errors raised at generating Python API docs

D5121 by @Nutti
This commit is contained in:
Campbell Barton
2019-06-24 20:05:36 +10:00
parent 3fb099bf81
commit 52b4afacb2

View File

@@ -988,6 +988,7 @@ context_type_map = {
"active_object": ("Object", False), "active_object": ("Object", False),
"active_operator": ("Operator", False), "active_operator": ("Operator", False),
"active_pose_bone": ("PoseBone", False), "active_pose_bone": ("PoseBone", False),
"active_editable_fcurve": ("FCurve", False),
"armature": ("Armature", False), "armature": ("Armature", False),
"bone": ("Bone", False), "bone": ("Bone", False),
"brush": ("Brush", False), "brush": ("Brush", False),
@@ -1007,6 +1008,7 @@ context_type_map = {
"editable_gpencil_layers": ("GPencilLayer", True), "editable_gpencil_layers": ("GPencilLayer", True),
"editable_gpencil_strokes": ("GPencilStroke", True), "editable_gpencil_strokes": ("GPencilStroke", True),
"editable_objects": ("Object", True), "editable_objects": ("Object", True),
"editable_fcurves": ("FCurve", True),
"fluid": ("FluidSimulationModifier", False), "fluid": ("FluidSimulationModifier", False),
"gpencil": ("GreasePencil", False), "gpencil": ("GreasePencil", False),
"gpencil_data": ("GreasePencil", False), "gpencil_data": ("GreasePencil", False),
@@ -1042,6 +1044,7 @@ context_type_map = {
"selected_pose_bones": ("PoseBone", True), "selected_pose_bones": ("PoseBone", True),
"selected_pose_bones_from_active_object": ("PoseBone", True), "selected_pose_bones_from_active_object": ("PoseBone", True),
"selected_sequences": ("Sequence", True), "selected_sequences": ("Sequence", True),
"selected_visible_fcurves": ("FCurve", True),
"sequences": ("Sequence", True), "sequences": ("Sequence", True),
"smoke": ("SmokeModifier", False), "smoke": ("SmokeModifier", False),
"soft_body": ("SoftBodyModifier", False), "soft_body": ("SoftBodyModifier", False),
@@ -1056,6 +1059,7 @@ context_type_map = {
"visible_gpencil_layers": ("GPencilLayer", True), "visible_gpencil_layers": ("GPencilLayer", True),
"visible_objects": ("Object", True), "visible_objects": ("Object", True),
"visible_pose_bones": ("PoseBone", True), "visible_pose_bones": ("PoseBone", True),
"visible_fcurves": ("FCurve", True),
"weight_paint_object": ("Object", False), "weight_paint_object": ("Object", False),
"world": ("World", False), "world": ("World", False),
} }