Cleanup: pep8 function indentation
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@@ -23,9 +23,9 @@ class OffScreenDraw(bpy.types.Operator):
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@staticmethod
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def handle_add(self, context):
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OffScreenDraw._handle_draw = bpy.types.SpaceView3D.draw_handler_add(
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self.draw_callback_px, (self, context),
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'WINDOW', 'POST_PIXEL',
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)
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self.draw_callback_px, (self, context),
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'WINDOW', 'POST_PIXEL',
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)
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@staticmethod
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def handle_remove():
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@@ -57,19 +57,19 @@ class OffScreenDraw(bpy.types.Operator):
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modelview_matrix = camera.matrix_world.inverted()
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projection_matrix = camera.calc_matrix_camera(
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render.resolution_x,
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render.resolution_y,
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render.pixel_aspect_x,
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render.pixel_aspect_y,
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)
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render.resolution_x,
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render.resolution_y,
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render.pixel_aspect_x,
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render.pixel_aspect_y,
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)
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offscreen.draw_view3d(
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scene,
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context.space_data,
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context.region,
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projection_matrix,
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modelview_matrix,
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)
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scene,
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context.space_data,
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context.region,
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projection_matrix,
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modelview_matrix,
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)
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@staticmethod
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def _opengl_draw(context, texture, aspect_ratio, scale):
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