Cleanup: pep8 function indentation

This commit is contained in:
Campbell Barton
2018-06-26 19:41:37 +02:00
parent ecb56eac57
commit 532c8ac583
62 changed files with 1462 additions and 1389 deletions

View File

@@ -53,24 +53,26 @@ class QuickFur(Operator):
bl_options = {'REGISTER', 'UNDO'}
density = EnumProperty(
name="Fur Density",
items=(('LIGHT', "Light", ""),
('MEDIUM', "Medium", ""),
('HEAVY', "Heavy", "")),
default='MEDIUM',
)
name="Fur Density",
items=(
('LIGHT', "Light", ""),
('MEDIUM', "Medium", ""),
('HEAVY', "Heavy", "")
),
default='MEDIUM',
)
view_percentage = IntProperty(
name="View %",
min=1, max=100,
soft_min=1, soft_max=100,
default=10,
)
name="View %",
min=1, max=100,
soft_min=1, soft_max=100,
default=10,
)
length = FloatProperty(
name="Length",
min=0.001, max=100,
soft_min=0.01, soft_max=10,
default=0.1,
)
name="Length",
min=0.001, max=100,
soft_min=0.01, soft_max=10,
default=0.1,
)
def execute(self, context):
fake_context = context.copy()
@@ -117,49 +119,51 @@ class QuickExplode(Operator):
bl_options = {'REGISTER', 'UNDO'}
style = EnumProperty(
name="Explode Style",
items=(('EXPLODE', "Explode", ""),
('BLEND', "Blend", "")),
default='EXPLODE',
)
name="Explode Style",
items=(
('EXPLODE', "Explode", ""),
('BLEND', "Blend", ""),
),
default='EXPLODE',
)
amount = IntProperty(
name="Amount of pieces",
min=2, max=10000,
soft_min=2, soft_max=10000,
default=100,
)
name="Amount of pieces",
min=2, max=10000,
soft_min=2, soft_max=10000,
default=100,
)
frame_duration = IntProperty(
name="Duration",
min=1, max=300000,
soft_min=1, soft_max=10000,
default=50,
)
name="Duration",
min=1, max=300000,
soft_min=1, soft_max=10000,
default=50,
)
frame_start = IntProperty(
name="Start Frame",
min=1, max=300000,
soft_min=1, soft_max=10000,
default=1,
)
name="Start Frame",
min=1, max=300000,
soft_min=1, soft_max=10000,
default=1,
)
frame_end = IntProperty(
name="End Frame",
min=1, max=300000,
soft_min=1, soft_max=10000,
default=10,
)
name="End Frame",
min=1, max=300000,
soft_min=1, soft_max=10000,
default=10,
)
velocity = FloatProperty(
name="Outwards Velocity",
min=0, max=300000,
soft_min=0, soft_max=10,
default=1,
)
name="Outwards Velocity",
min=0, max=300000,
soft_min=0, soft_max=10,
default=1,
)
fade = BoolProperty(
name="Fade",
description="Fade the pieces over time",
default=True,
)
name="Fade",
description="Fade the pieces over time",
default=True,
)
def execute(self, context):
fake_context = context.copy()
@@ -303,19 +307,20 @@ class QuickSmoke(Operator):
bl_options = {'REGISTER', 'UNDO'}
style = EnumProperty(
name="Smoke Style",
items=(('SMOKE', "Smoke", ""),
('FIRE', "Fire", ""),
('BOTH', "Smoke + Fire", ""),
),
default='SMOKE',
)
name="Smoke Style",
items=(
('SMOKE', "Smoke", ""),
('FIRE', "Fire", ""),
('BOTH', "Smoke + Fire", ""),
),
default='SMOKE',
)
show_flows = BoolProperty(
name="Render Smoke Objects",
description="Keep the smoke objects visible during rendering",
default=False,
)
name="Render Smoke Objects",
description="Keep the smoke objects visible during rendering",
default=False,
)
def execute(self, context):
if not bpy.app.build_options.mod_smoke:
@@ -391,7 +396,7 @@ class QuickSmoke(Operator):
node_principled = nodes.new(type='ShaderNodeVolumePrincipled')
node_principled.location = grid_location(4, 1)
links.new(node_principled.outputs["Volume"],
node_out.inputs["Volume"])
node_out.inputs["Volume"])
node_principled.inputs["Density"].default_value = 5.0
@@ -456,29 +461,31 @@ class QuickFluid(Operator):
bl_options = {'REGISTER', 'UNDO'}
style = EnumProperty(
name="Fluid Style",
items=(('INFLOW', "Inflow", ""),
('BASIC', "Basic", "")),
default='BASIC',
)
name="Fluid Style",
items=(
('INFLOW', "Inflow", ""),
('BASIC', "Basic", ""),
),
default='BASIC',
)
initial_velocity = FloatVectorProperty(
name="Initial Velocity",
description="Initial velocity of the fluid",
min=-100.0, max=100.0,
default=(0.0, 0.0, 0.0),
subtype='VELOCITY',
)
name="Initial Velocity",
description="Initial velocity of the fluid",
min=-100.0, max=100.0,
default=(0.0, 0.0, 0.0),
subtype='VELOCITY',
)
show_flows = BoolProperty(
name="Render Fluid Objects",
description="Keep the fluid objects visible during rendering",
default=False,
)
name="Render Fluid Objects",
description="Keep the fluid objects visible during rendering",
default=False,
)
start_baking = BoolProperty(
name="Start Fluid Bake",
description=("Start baking the fluid immediately "
"after creating the domain object"),
default=False,
)
name="Start Fluid Bake",
description=("Start baking the fluid immediately "
"after creating the domain object"),
default=False,
)
def execute(self, context):
if not bpy.app.build_options.mod_fluid: