Cleanup: Remove some outdated comments related to split kernel.

This commit is contained in:
Thomas Dinges
2015-05-21 20:29:05 +02:00
parent 8843a09df3
commit 53eab562b4
2 changed files with 0 additions and 3 deletions

View File

@@ -71,7 +71,6 @@ ccl_device_noinline float3 direct_emissive_eval(KernelGlobals *kg,
return eval; return eval;
} }
/* The argument sd_DL is meaningful only for split kernel. Other uses can just pass NULL */
ccl_device_noinline bool direct_emission(KernelGlobals *kg, ShaderData *sd, ccl_device_noinline bool direct_emission(KernelGlobals *kg, ShaderData *sd,
LightSample *ls, Ray *ray, BsdfEval *eval, bool *is_lamp, LightSample *ls, Ray *ray, BsdfEval *eval, bool *is_lamp,
int bounce, int transparent_bounce int bounce, int transparent_bounce
@@ -192,7 +191,6 @@ ccl_device_noinline float3 indirect_primitive_emission(KernelGlobals *kg, Shader
/* Indirect Lamp Emission */ /* Indirect Lamp Emission */
/* The argument sd is meaningful only for split kernel. Other uses can just pass NULL */
ccl_device_noinline bool indirect_lamp_emission(KernelGlobals *kg, PathState *state, Ray *ray, float3 *emission ccl_device_noinline bool indirect_lamp_emission(KernelGlobals *kg, PathState *state, Ray *ray, float3 *emission
#ifdef __SPLIT_KERNEL__ #ifdef __SPLIT_KERNEL__
,ShaderData *sd ,ShaderData *sd

View File

@@ -180,7 +180,6 @@ ccl_device_inline bool shadow_blocked(KernelGlobals *kg, PathState *state, Ray *
* potentially transparent, and only in that case start marching. this gives * potentially transparent, and only in that case start marching. this gives
* one extra ray cast for the cases were we do want transparency. */ * one extra ray cast for the cases were we do want transparency. */
/* The arguments sd_mem and isect_mem are meaningful only for OpenCL split kernel. Other uses can just pass a NULL */
ccl_device_inline bool shadow_blocked(KernelGlobals *kg, ccl_addr_space PathState *state, ccl_addr_space Ray *ray_input, float3 *shadow ccl_device_inline bool shadow_blocked(KernelGlobals *kg, ccl_addr_space PathState *state, ccl_addr_space Ray *ray_input, float3 *shadow
#ifdef __SPLIT_KERNEL__ #ifdef __SPLIT_KERNEL__
, ShaderData *sd_mem, Intersection *isect_mem , ShaderData *sd_mem, Intersection *isect_mem