Cleanup: Remove some outdated comments related to split kernel.
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@@ -71,7 +71,6 @@ ccl_device_noinline float3 direct_emissive_eval(KernelGlobals *kg,
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return eval;
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}
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/* The argument sd_DL is meaningful only for split kernel. Other uses can just pass NULL */
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ccl_device_noinline bool direct_emission(KernelGlobals *kg, ShaderData *sd,
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LightSample *ls, Ray *ray, BsdfEval *eval, bool *is_lamp,
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int bounce, int transparent_bounce
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@@ -192,7 +191,6 @@ ccl_device_noinline float3 indirect_primitive_emission(KernelGlobals *kg, Shader
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/* Indirect Lamp Emission */
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/* The argument sd is meaningful only for split kernel. Other uses can just pass NULL */
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ccl_device_noinline bool indirect_lamp_emission(KernelGlobals *kg, PathState *state, Ray *ray, float3 *emission
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#ifdef __SPLIT_KERNEL__
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,ShaderData *sd
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@@ -180,7 +180,6 @@ ccl_device_inline bool shadow_blocked(KernelGlobals *kg, PathState *state, Ray *
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* potentially transparent, and only in that case start marching. this gives
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* one extra ray cast for the cases were we do want transparency. */
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/* The arguments sd_mem and isect_mem are meaningful only for OpenCL split kernel. Other uses can just pass a NULL */
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ccl_device_inline bool shadow_blocked(KernelGlobals *kg, ccl_addr_space PathState *state, ccl_addr_space Ray *ray_input, float3 *shadow
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#ifdef __SPLIT_KERNEL__
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, ShaderData *sd_mem, Intersection *isect_mem
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