Fix T82852: Cycles crashes when editing a mesh with adaptive subdivision

The issue is caused by stale data on the Mesh Node which is not cleared
during synchronizing since the socket API refactor so that we can detect
changes. However, synchronization only updates the sockets of the Mesh,
so other properties were left with outdated values.

This caused an underflow when computing attribute size for undisplaced
coordinates as it was using the current number of vertices minus the
previous count of subdivision vertices, which at this point should be 0.

Added a simple method to clear non socket data. Also modified
Mesh.add_undisplaced to always use an ATTR_PRIM_GEOMETRY as the data is
not subdivided yet and it avoids any further issues regarding computing
attribute sizes.
This commit is contained in:
Kévin Dietrich
2020-12-10 02:31:25 +01:00
parent b379f93484
commit 548e9624d0
3 changed files with 19 additions and 9 deletions

View File

@@ -1064,6 +1064,8 @@ void BlenderSync::sync_mesh(BL::Depsgraph b_depsgraph, BL::Object b_ob, Mesh *me
/* update original sockets */
mesh->clear_non_sockets();
for (const SocketType &socket : new_mesh.type->inputs) {
/* Those sockets are updated in sync_object, so do not modify them. */
if (socket.name == "use_motion_blur" || socket.name == "motion_steps" ||

View File

@@ -277,6 +277,20 @@ void Mesh::reserve_subd_creases(size_t num_creases)
subd_creases_weight.reserve(num_creases);
}
void Mesh::clear_non_sockets()
{
Geometry::clear(true);
num_subd_verts = 0;
num_subd_faces = 0;
vert_to_stitching_key_map.clear();
vert_stitching_map.clear();
delete patch_table;
patch_table = NULL;
}
void Mesh::clear(bool preserve_shaders, bool preserve_voxel_data)
{
Geometry::clear(preserve_shaders);
@@ -297,22 +311,15 @@ void Mesh::clear(bool preserve_shaders, bool preserve_voxel_data)
subd_ptex_offset.clear();
subd_face_corners.clear();
num_subd_verts = 0;
num_subd_faces = 0;
subd_creases_edge.clear();
subd_creases_weight.clear();
subd_attributes.clear();
attributes.clear(preserve_voxel_data);
vert_to_stitching_key_map.clear();
vert_stitching_map.clear();
subdivision_type = SubdivisionType::SUBDIVISION_NONE;
delete patch_table;
patch_table = NULL;
clear_non_sockets();
}
void Mesh::clear(bool preserve_shaders)
@@ -662,7 +669,7 @@ void Mesh::add_undisplaced()
float3 *data = attr->data_float3();
/* copy verts */
size_t size = attr->buffer_size(this, attrs.prim);
size_t size = attr->buffer_size(this, ATTR_PRIM_GEOMETRY);
/* Center points for ngons aren't stored in Mesh::verts but are included in size since they will
* be calculated later, we subtract them from size here so we don't have an overflow while

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@@ -205,6 +205,7 @@ class Mesh : public Geometry {
void resize_subd_faces(int numfaces, int num_ngons, int numcorners);
void reserve_subd_faces(int numfaces, int num_ngons, int numcorners);
void reserve_subd_creases(size_t num_creases);
void clear_non_sockets();
void clear(bool preserve_shaders = false) override;
void add_vertex(float3 P);
void add_vertex_slow(float3 P);