* blenderplayer wasnt useing the scenes frame rate.
* GBE Python API's alignToVect wasnt clamping the align ammount from 0.0-1.0 * Generated images arnt animated - use for a test to see if the textures animated.
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@@ -56,6 +56,7 @@ extern "C"
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#include "BLO_readfile.h"
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#include "BKE_global.h"
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#include "BKE_main.h"
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#include "DNA_scene_types.h"
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#ifdef __cplusplus
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}
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#endif // __cplusplus
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@@ -669,6 +670,11 @@ bool GPG_Application::startEngine(void)
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m_ketsjiengine->StartEngine(true);
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m_engineRunning = true;
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// Set the animation playback rate for ipo's and actions
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// the framerate below should patch with FPS macro defined in blendef.h
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// Could be in StartEngine set the framerate, we need the scene to do this
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m_ketsjiengine->SetAnimFrameRate( (((double) G.scene->r.frs_sec) / G.scene->r.frs_sec_base) );
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}
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if (!m_engineRunning)
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