Klockwork (http://www.klocwork.com) report; game engine fixes, related to 'Use Blender Materials'

/source/gameengine/Ketsji/BL_Material.cpp;16;18;Critical;1;
/source/gameengine/Ketsji/BL_Shader.cpp;293;30;Critical;1;
/source/gameengine/Ketsji/BL_Shader.cpp;314;30;Critical;1;
/source/gameengine/Ketsji/BL_Shader.cpp;341;30;Critical;1;
/source/gameengine/Ketsji/BL_Shader.cpp;1264;40;Critical;1;
/source/gameengine/Ketsji/BL_Shader.cpp;1194;40;Critical;1;
/source/gameengine/Ketsji/BL_Shader.cpp;916;30;Critical;1;
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp;257;24;Critical;1;
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp;262;24;Critical;1;
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp;195;24;Error;3;
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp;1209;16;Critical;1;
This commit is contained in:
Charlie Carley
2007-01-21 04:45:44 +00:00
parent 3917b1af5f
commit 557360224f
5 changed files with 39 additions and 28 deletions

View File

@@ -1205,7 +1205,7 @@ void RAS_OpenGLRasterizer::IndexPrimitives_3DText(const vecVertexArray & vertexa
void RAS_OpenGLRasterizer::SetTexCoords(TexCoGen coords,int unit)
{
// this changes from material to material
if(unit <= RAS_MAX)
if(unit < RAS_MAX)
m_texco[unit] = coords;
}