Cycles: Fix wrong pointiness caused by precision issues
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@@ -589,12 +589,12 @@ static void attr_create_pointiness(Scene *scene,
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const float3 &other_vert_co = mesh->verts[other_vert_index];
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/* We are too far away now, we wouldn't have duplicate. */
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if ((other_vert_co.x + other_vert_co.y + other_vert_co.z) -
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(vert_co.x + vert_co.y + vert_co.z) > 0.0f)
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(vert_co.x + vert_co.y + vert_co.z) > 3 * FLT_EPSILON)
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{
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break;
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}
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/* Found duplicate. */
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if(other_vert_co == vert_co) {
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if(len_squared(other_vert_co - vert_co) < FLT_EPSILON) {
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found = true;
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vert_orig_index[vert_index] = other_vert_index;
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break;
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