missed removing WITH_INSTALL reference.

This commit is contained in:
Campbell Barton
2011-03-17 09:09:48 +00:00
parent 33047585ea
commit 58c8dca7a6

View File

@@ -191,197 +191,105 @@ else()
set(TARGETDIR ${EXECUTABLE_OUTPUT_PATH})
endif()
if(WITH_INSTALL)
if(UNIX AND NOT APPLE)
if(WITH_INSTALL_PORTABLE)
set(TARGETDIR_VER ${TARGETDIR}/${BLENDER_VERSION})
else()
set(TARGETDIR_VER ${CMAKE_INSTALL_PREFIX}/share/blender/${BLENDER_VERSION})
endif()
# important to make a clean install each time
# else old scripts get loaded.
install(
CODE
"file(REMOVE_RECURSE ${TARGETDIR_VER})"
)
# message after building.
add_custom_command(
TARGET blender POST_BUILD MAIN_DEPENDENCY blender
COMMAND ${CMAKE_COMMAND} -E echo 'now run: \"make install\" to copy runtime files & scripts to ${TARGETDIR_VER}'
)
# there are a few differences between portable and system install
if(WITH_INSTALL_PORTABLE)
install(
FILES
${CMAKE_SOURCE_DIR}/release/freedesktop/blender.desktop
${CMAKE_SOURCE_DIR}/release/freedesktop/icons/scalable/blender.svg
${CMAKE_SOURCE_DIR}/doc/manpage/blender.1
DESTINATION ${TARGETDIR}
)
install(
PROGRAMS
${CMAKE_SOURCE_DIR}/release/bin/blender-thumbnailer.py
DESTINATION ${TARGETDIR}
)
install(
DIRECTORY ${CMAKE_SOURCE_DIR}/release/text/
DESTINATION ${TARGETDIR}
PATTERN ".svn" EXCLUDE
)
else()
# main blender binary
install(
PROGRAMS ${TARGETDIR}/blender
DESTINATION ${CMAKE_INSTALL_PREFIX}/bin
)
if(WITH_GAMEENGINE AND WITH_PLAYER)
install(
PROGRAMS ${TARGETDIR}/blenderplayer
DESTINATION ${CMAKE_INSTALL_PREFIX}/bin
)
endif()
# misc files
install(
FILES ${CMAKE_SOURCE_DIR}/release/freedesktop/blender.desktop
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/applications
)
install(
FILES ${CMAKE_SOURCE_DIR}/release/freedesktop/icons/scalable/blender.svg
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/pixmaps
)
install(
PROGRAMS ${CMAKE_SOURCE_DIR}/release/bin/blender-thumbnailer.py
DESTINATION ${CMAKE_INSTALL_PREFIX}/bin
)
install(
FILES ${CMAKE_SOURCE_DIR}/doc/manpage/blender.1
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/man/man1
)
install(
DIRECTORY ${CMAKE_SOURCE_DIR}/release/text/
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/doc/blender
PATTERN ".svn" EXCLUDE
)
endif()
install(
FILES ${CMAKE_SOURCE_DIR}/release/bin/.blender/.bfont.ttf
DESTINATION ${TARGETDIR_VER}/config
)
if(WITH_INTERNATIONAL)
install(
FILES ${CMAKE_SOURCE_DIR}/release/bin/.blender/.Blanguages
DESTINATION ${TARGETDIR_VER}/config
)
install(
DIRECTORY ${CMAKE_SOURCE_DIR}/release/bin/.blender/locale
DESTINATION ${TARGETDIR_VER}/datafiles/
PATTERN ".svn" EXCLUDE
)
endif()
# plugins in blender 2.5 don't work at the moment.
#
# install(
# DIRECTORY ${CMAKE_SOURCE_DIR}/release/plugins
# DESTINATION ${TARGETDIR_VER}/
# PATTERN ".svn" EXCLUDE
# )
if(WITH_PYTHON)
# install(CODE "message(\"copying blender scripts...\")")
install(
DIRECTORY ${CMAKE_SOURCE_DIR}/release/scripts
DESTINATION ${TARGETDIR_VER}/
PATTERN ".svn" EXCLUDE
PATTERN "__pycache__" EXCLUDE
)
if(WITH_PYTHON_INSTALL)
# Copy the systems python into the install directory
# Scons copy in tools/Blender.py
# install(CODE "message(\"copying a subset of the systems python...\")")
install(
DIRECTORY ${PYTHON_LIBPATH}/python${PYTHON_VERSION}
DESTINATION ${TARGETDIR_VER}/python/lib/
PATTERN ".svn" EXCLUDE
PATTERN "__pycache__" EXCLUDE # ./distutils
PATTERN "distutils" EXCLUDE # ./distutils
PATTERN "lib2to3" EXCLUDE # ./lib2to3
PATTERN "config" EXCLUDE # ./config
PATTERN "config-*" EXCLUDE # ./config-*
PATTERN "site-packages/*" EXCLUDE # ./site-packages/*
PATTERN "tkinter" EXCLUDE # ./tkinter
PATTERN "lib-dynload/_tkinter.*" EXCLUDE # ./lib-dynload/_tkinter.co
PATTERN "test" EXCLUDE # ./test
PATTERN "turtledemo" EXCLUDE # ./turtledemo
)
# # doesnt work, todo
# install(CODE "execute_process(COMMAND find ${TARGETDIR}/${BLENDER_VERSION}/python/lib/ -name '*.so' -exec strip -s {} '\;')")
endif()
endif()
elseif(WIN32)
# install target
if(UNIX AND NOT APPLE)
if(WITH_INSTALL_PORTABLE)
set(TARGETDIR_VER ${TARGETDIR}/${BLENDER_VERSION})
else()
set(TARGETDIR_VER ${CMAKE_INSTALL_PREFIX}/share/blender/${BLENDER_VERSION})
endif()
install( # same as linux!, deduplicate
CODE
"file(REMOVE_RECURSE ${TARGETDIR_VER})"
# important to make a clean install each time
# else old scripts get loaded.
install(
CODE
"file(REMOVE_RECURSE ${TARGETDIR_VER})"
)
# message after building.
add_custom_command(
TARGET blender POST_BUILD MAIN_DEPENDENCY blender
COMMAND ${CMAKE_COMMAND} -E echo 'now run: \"make install\" to copy runtime files & scripts to ${TARGETDIR_VER}'
)
# there are a few differences between portable and system install
if(WITH_INSTALL_PORTABLE)
install(
FILES
${CMAKE_SOURCE_DIR}/release/freedesktop/blender.desktop
${CMAKE_SOURCE_DIR}/release/freedesktop/icons/scalable/blender.svg
${CMAKE_SOURCE_DIR}/doc/manpage/blender.1
DESTINATION ${TARGETDIR}
)
install( # same as linux!, deduplicate
install(
PROGRAMS
${CMAKE_SOURCE_DIR}/release/bin/blender-thumbnailer.py
DESTINATION ${TARGETDIR}
)
install(
DIRECTORY ${CMAKE_SOURCE_DIR}/release/text/
DESTINATION ${TARGETDIR}/
DESTINATION ${TARGETDIR}
PATTERN ".svn" EXCLUDE
)
install( # same as linux!, deduplicate
FILES ${CMAKE_SOURCE_DIR}/release/bin/.blender/.bfont.ttf
else()
# main blender binary
install(
PROGRAMS ${TARGETDIR}/blender
DESTINATION ${CMAKE_INSTALL_PREFIX}/bin
)
if(WITH_GAMEENGINE AND WITH_PLAYER)
install(
PROGRAMS ${TARGETDIR}/blenderplayer
DESTINATION ${CMAKE_INSTALL_PREFIX}/bin
)
endif()
# misc files
install(
FILES ${CMAKE_SOURCE_DIR}/release/freedesktop/blender.desktop
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/applications
)
install(
FILES ${CMAKE_SOURCE_DIR}/release/freedesktop/icons/scalable/blender.svg
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/pixmaps
)
install(
PROGRAMS ${CMAKE_SOURCE_DIR}/release/bin/blender-thumbnailer.py
DESTINATION ${CMAKE_INSTALL_PREFIX}/bin
)
install(
FILES ${CMAKE_SOURCE_DIR}/doc/manpage/blender.1
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/man/man1
)
install(
DIRECTORY ${CMAKE_SOURCE_DIR}/release/text/
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/doc/blender
PATTERN ".svn" EXCLUDE
)
endif()
install(
FILES ${CMAKE_SOURCE_DIR}/release/bin/.blender/.bfont.ttf
DESTINATION ${TARGETDIR_VER}/config
)
if(WITH_INTERNATIONAL)
install(
FILES ${CMAKE_SOURCE_DIR}/release/bin/.blender/.Blanguages
DESTINATION ${TARGETDIR_VER}/config
)
if(WITH_INTERNATIONAL) # same as linux!, deduplicate
install(
FILES ${CMAKE_SOURCE_DIR}/release/bin/.blender/.Blanguages
DESTINATION ${TARGETDIR_VER}/config
)
install(
DIRECTORY ${CMAKE_SOURCE_DIR}/release/bin/.blender/locale
DESTINATION ${TARGETDIR_VER}/datafiles/
PATTERN ".svn" EXCLUDE
)
if(NOT CMAKE_CL_64)
install(
FILES ${LIBDIR}/gettext/lib/gnu_gettext.dll
DESTINATION ${TARGETDIR}/
)
install(
FILES ${LIBDIR}/iconv/lib/iconv.dll
DESTINATION ${TARGETDIR}/
)
endif()
endif()
install( # same as linux!, deduplicate
DIRECTORY ${CMAKE_SOURCE_DIR}/release/bin/.blender/locale/
DESTINATION ${TARGETDIR_VER}/datafiles/locale
install(
DIRECTORY ${CMAKE_SOURCE_DIR}/release/bin/.blender/locale
DESTINATION ${TARGETDIR_VER}/datafiles/
PATTERN ".svn" EXCLUDE
)
endif()
# plugins in blender 2.5 don't work at the moment.
#
@@ -391,252 +299,341 @@ if(WITH_INSTALL)
# PATTERN ".svn" EXCLUDE
# )
if(WITH_PYTHON)
# install(CODE "message(\"copying blender scripts...\")")
install( # same as linux!, deduplicate
DIRECTORY ${CMAKE_SOURCE_DIR}/release/scripts
DESTINATION ${TARGETDIR_VER}/
if(WITH_PYTHON)
# install(CODE "message(\"copying blender scripts...\")")
install(
DIRECTORY ${CMAKE_SOURCE_DIR}/release/scripts
DESTINATION ${TARGETDIR_VER}/
PATTERN ".svn" EXCLUDE
PATTERN "__pycache__" EXCLUDE
)
if(WITH_PYTHON_INSTALL)
# Copy the systems python into the install directory
# Scons copy in tools/Blender.py
# install(CODE "message(\"copying a subset of the systems python...\")")
install(
DIRECTORY ${PYTHON_LIBPATH}/python${PYTHON_VERSION}
DESTINATION ${TARGETDIR_VER}/python/lib/
PATTERN ".svn" EXCLUDE
PATTERN "__pycache__" EXCLUDE
PATTERN "__pycache__" EXCLUDE # ./distutils
PATTERN "distutils" EXCLUDE # ./distutils
PATTERN "lib2to3" EXCLUDE # ./lib2to3
PATTERN "config" EXCLUDE # ./config
PATTERN "config-*" EXCLUDE # ./config-*
PATTERN "site-packages/*" EXCLUDE # ./site-packages/*
PATTERN "tkinter" EXCLUDE # ./tkinter
PATTERN "lib-dynload/_tkinter.*" EXCLUDE # ./lib-dynload/_tkinter.co
PATTERN "test" EXCLUDE # ./test
PATTERN "turtledemo" EXCLUDE # ./turtledemo
)
# TODO, multiple targets?
install(FILES ${LIBDIR}/python/lib/python32.dll DESTINATION ${TARGETDIR}/ CONFIGURATIONS Release)
install(FILES ${LIBDIR}/python/lib/python32.dll DESTINATION ${TARGETDIR}/ CONFIGURATIONS RelWithDebInfo)
install(FILES ${LIBDIR}/python/lib/python32.dll DESTINATION ${TARGETDIR}/ CONFIGURATIONS MinSizeRel)
install(
FILES ${LIBDIR}/python/lib/python32_d.dll
DESTINATION ${TARGETDIR}/
CONFIGURATIONS Debug
)
if(WITH_PYTHON_INSTALL)
#~ # note, as far as python is concerned 'RelWithDebInfo' is not debug since its without debug flags.
# create the directory in multiple steps, so it actually gets created when it doesn't exist yet
install(CODE "
message(\"creating ${TARGETDIR_VER}/python/lib\")
file(MAKE_DIRECTORY ${TARGETDIR_VER}/python/)
file(MAKE_DIRECTORY ${TARGETDIR_VER}/python/lib/)
message(\"done creating dir\")
")
install(
CODE
"
execute_process(COMMAND \"${CMAKE_COMMAND}\" -E chdir \"${TARGETDIR_VER}/python/lib/\"
\"${CMAKE_COMMAND}\" -E tar xzfv \"${LIBDIR}/release/python32.tar.gz\")
"
CONFIGURATIONS Release
)
install(
CODE
"
execute_process(COMMAND \"${CMAKE_COMMAND}\" -E chdir \"${TARGETDIR_VER}/python/lib/\"
\"${CMAKE_COMMAND}\" -E tar xzfv \"${LIBDIR}/release/python32.tar.gz\")
"
CONFIGURATIONS RelWithDebInfo
)
install(
CODE
"
execute_process(COMMAND \"${CMAKE_COMMAND}\" -E chdir \"${TARGETDIR_VER}/python/lib/\"
\"${CMAKE_COMMAND}\" -E tar xzfv \"${LIBDIR}/release/python32.tar.gz\")
"
CONFIGURATIONS MinSizeRel
)
install(
CODE
"
execute_process(COMMAND \"${CMAKE_COMMAND}\" -E chdir \"${TARGETDIR_VER}/python/lib/\"
\"${CMAKE_COMMAND}\" -E tar xzfv \"${LIBDIR}/release/python32_d.tar.gz\")
"
CONFIGURATIONS Debug
)
# doesnt work, todo
# install(CODE "execute_process(COMMAND find ${TARGETDIR}/${BLENDER_VERSION}/python/lib/ -name '*.so' -exec strip -s {} '\;')")
endif()
# # doesnt work, todo
# install(CODE "execute_process(COMMAND find ${TARGETDIR}/${BLENDER_VERSION}/python/lib/ -name '*.so' -exec strip -s {} '\;')")
endif()
endif()
elseif(WIN32)
if(CMAKE_CL_64)
# gettext and png are statically linked on win64
install(
FILES ${LIBDIR}/zlib/lib/zlib.dll
DESTINATION ${TARGETDIR}/
)
else()
install(
FILES
${LIBDIR}/png/lib/libpng.dll
${LIBDIR}/zlib/lib/zlib.dll
DESTINATION ${TARGETDIR}/
)
endif()
set(TARGETDIR_VER ${TARGETDIR}/${BLENDER_VERSION})
if(MSVC)
install(
FILES ${LIBDIR}/pthreads/lib/pthreadVC2.dll
DESTINATION ${TARGETDIR}/
)
else()
install(
FILES ${LIBDIR}/pthreads/lib/pthreadGC2.dll
DESTINATION ${TARGETDIR}/
)
endif()
install( # same as linux!, deduplicate
CODE
"file(REMOVE_RECURSE ${TARGETDIR_VER})"
)
if(WITH_CODEC_FFMPEG)
install(
FILES
${LIBDIR}/ffmpeg/lib/avcodec-52.dll
${LIBDIR}/ffmpeg/lib/avformat-52.dll
${LIBDIR}/ffmpeg/lib/avdevice-52.dll
${LIBDIR}/ffmpeg/lib/avutil-50.dll
${LIBDIR}/ffmpeg/lib/swscale-0.dll
DESTINATION ${TARGETDIR}/
)
install( # same as linux!, deduplicate
DIRECTORY ${CMAKE_SOURCE_DIR}/release/text/
DESTINATION ${TARGETDIR}/
PATTERN ".svn" EXCLUDE
)
endif()
install( # same as linux!, deduplicate
FILES ${CMAKE_SOURCE_DIR}/release/bin/.blender/.bfont.ttf
DESTINATION ${TARGETDIR_VER}/config
)
if(WITH_CODEC_SNDFILE)
install(
FILES
${LIBDIR}/sndfile/lib/libsndfile-1.dll
DESTINATION ${TARGETDIR}/
)
endif()
if(WITH_OPENAL)
install(
FILES
${LIBDIR}/openal/lib/OpenAL32.dll
${LIBDIR}/openal/lib/wrap_oal.dll
DESTINATION ${TARGETDIR}/
)
endif()
if(WITH_SDL)
if(NOT CMAKE_CL_64)
install(
FILES
${LIBDIR}/sdl/lib/SDL.dll
DESTINATION ${TARGETDIR}/
)
endif()
endif()
elseif(APPLE)
set(SOURCEDIR ${CMAKE_SOURCE_DIR}/source/darwin/blender.app)
set(SOURCEINFO ${SOURCEDIR}/Contents/Info.plist)
set(TARGETDIR_VER ${TARGETDIR}/blender.app/Contents/MacOS/${BLENDER_VERSION})
# setup Info.plist
execute_process(COMMAND date "+%Y-%m-%d" OUTPUT_VARIABLE BLENDER_DATE OUTPUT_STRIP_TRAILING_WHITESPACE)
set_target_properties(blender PROPERTIES
MACOSX_BUNDLE_INFO_PLIST ${SOURCEINFO}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${BLENDER_VERSION}
MACOSX_BUNDLE_LONG_VERSION_STRING "${BLENDER_VERSION} ${BLENDER_DATE}")
# important to make a clean install each time else old scripts get loaded.
if(WITH_INTERNATIONAL) # same as linux!, deduplicate
install(
CODE
"file(REMOVE_RECURSE ${TARGETDIR_VER})"
FILES ${CMAKE_SOURCE_DIR}/release/bin/.blender/.Blanguages
DESTINATION ${TARGETDIR_VER}/config
)
# message after building.
add_custom_command(
TARGET blender POST_BUILD MAIN_DEPENDENCY blender
COMMAND ${CMAKE_COMMAND} -E echo 'now run: \"make install\" to copy runtime files & scripts to ${TARGETDIR_VER}'
)
# handy install macro to exclude files, we use \$ escape for the "to"
# argument when calling so ${BUILD_TYPE} does not get expanded
macro(install_dir from to)
install(
DIRECTORY ${from}
DESTINATION ${to}
PATTERN ".svn" EXCLUDE
PATTERN "*.pyc" EXCLUDE
PATTERN "*.pyo" EXCLUDE
PATTERN "*.orig" EXCLUDE
PATTERN "*.rej" EXCLUDE
PATTERN "__pycache__" EXCLUDE
PATTERN "__MACOSX" EXCLUDE
PATTERN ".DS_Store" EXCLUDE
)
endmacro()
# install release and app files
install_dir(
${CMAKE_SOURCE_DIR}/release/text/
\${TARGETDIR}
)
install(
FILES ${SOURCEDIR}/Contents/PkgInfo
DESTINATION ${TARGETDIR}/blender.app/Contents/
DIRECTORY ${CMAKE_SOURCE_DIR}/release/bin/.blender/locale
DESTINATION ${TARGETDIR_VER}/datafiles/
PATTERN ".svn" EXCLUDE
)
install_dir(
${SOURCEDIR}/Contents/Resources
\${TARGETDIR}/blender.app/Contents/
)
install(
FILES ${CMAKE_SOURCE_DIR}/release/bin/.blender/.bfont.ttf
DESTINATION ${TARGETDIR_VER}/datafiles
)
# localization
if(WITH_INTERNATIONAL)
if(NOT CMAKE_CL_64)
install(
FILES ${CMAKE_SOURCE_DIR}/release/bin/.blender/.Blanguages
DESTINATION ${TARGETDIR_VER}/datafiles
FILES ${LIBDIR}/gettext/lib/gnu_gettext.dll
DESTINATION ${TARGETDIR}/
)
install_dir(
${CMAKE_SOURCE_DIR}/release/bin/.blender/locale/
\${TARGETDIR_VER}/datafiles/locale
)
endif()
# python
if(WITH_PYTHON)
# the python zip is first extract as part of the build process,
# and then later installed as part of make install. this is much
# quicker, and means we can easily exclude files on copy
add_custom_target(
extractpyzip
DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/python)
set(PYTHON_ZIP "python_${CMAKE_OSX_ARCHITECTURES}.zip")
add_custom_command(
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/python
COMMAND rm -rf ${CMAKE_CURRENT_BINARY_DIR}/python/
COMMAND mkdir ${CMAKE_CURRENT_BINARY_DIR}/python/
COMMAND unzip -q ${LIBDIR}/release/${PYTHON_ZIP} -d ${CMAKE_CURRENT_BINARY_DIR}/python/
DEPENDS ${LIBDIR}/release/${PYTHON_ZIP})
add_dependencies(blender extractpyzip)
# copy extracted python files
install_dir(
${CMAKE_CURRENT_BINARY_DIR}/python
\${TARGETDIR_VER}
)
# copy scripts
install_dir(
${CMAKE_SOURCE_DIR}/release/scripts
\${TARGETDIR_VER}
install(
FILES ${LIBDIR}/iconv/lib/iconv.dll
DESTINATION ${TARGETDIR}/
)
endif()
endif()
install( # same as linux!, deduplicate
DIRECTORY ${CMAKE_SOURCE_DIR}/release/bin/.blender/locale/
DESTINATION ${TARGETDIR_VER}/datafiles/locale
PATTERN ".svn" EXCLUDE
)
# plugins in blender 2.5 don't work at the moment.
#
# install(
# DIRECTORY ${CMAKE_SOURCE_DIR}/release/plugins
# DESTINATION ${TARGETDIR_VER}/
# PATTERN ".svn" EXCLUDE
# )
if(WITH_PYTHON)
# install(CODE "message(\"copying blender scripts...\")")
install( # same as linux!, deduplicate
DIRECTORY ${CMAKE_SOURCE_DIR}/release/scripts
DESTINATION ${TARGETDIR_VER}/
PATTERN ".svn" EXCLUDE
PATTERN "__pycache__" EXCLUDE
)
# TODO, multiple targets?
install(FILES ${LIBDIR}/python/lib/python32.dll DESTINATION ${TARGETDIR}/ CONFIGURATIONS Release)
install(FILES ${LIBDIR}/python/lib/python32.dll DESTINATION ${TARGETDIR}/ CONFIGURATIONS RelWithDebInfo)
install(FILES ${LIBDIR}/python/lib/python32.dll DESTINATION ${TARGETDIR}/ CONFIGURATIONS MinSizeRel)
install(
FILES ${LIBDIR}/python/lib/python32_d.dll
DESTINATION ${TARGETDIR}/
CONFIGURATIONS Debug
)
if(WITH_PYTHON_INSTALL)
#~ # note, as far as python is concerned 'RelWithDebInfo' is not debug since its without debug flags.
# create the directory in multiple steps, so it actually gets created when it doesn't exist yet
install(CODE "
message(\"creating ${TARGETDIR_VER}/python/lib\")
file(MAKE_DIRECTORY ${TARGETDIR_VER}/python/)
file(MAKE_DIRECTORY ${TARGETDIR_VER}/python/lib/)
message(\"done creating dir\")
")
install(
CODE
"
execute_process(COMMAND \"${CMAKE_COMMAND}\" -E chdir \"${TARGETDIR_VER}/python/lib/\"
\"${CMAKE_COMMAND}\" -E tar xzfv \"${LIBDIR}/release/python32.tar.gz\")
"
CONFIGURATIONS Release
)
install(
CODE
"
execute_process(COMMAND \"${CMAKE_COMMAND}\" -E chdir \"${TARGETDIR_VER}/python/lib/\"
\"${CMAKE_COMMAND}\" -E tar xzfv \"${LIBDIR}/release/python32.tar.gz\")
"
CONFIGURATIONS RelWithDebInfo
)
install(
CODE
"
execute_process(COMMAND \"${CMAKE_COMMAND}\" -E chdir \"${TARGETDIR_VER}/python/lib/\"
\"${CMAKE_COMMAND}\" -E tar xzfv \"${LIBDIR}/release/python32.tar.gz\")
"
CONFIGURATIONS MinSizeRel
)
install(
CODE
"
execute_process(COMMAND \"${CMAKE_COMMAND}\" -E chdir \"${TARGETDIR_VER}/python/lib/\"
\"${CMAKE_COMMAND}\" -E tar xzfv \"${LIBDIR}/release/python32_d.tar.gz\")
"
CONFIGURATIONS Debug
)
# doesnt work, todo
# install(CODE "execute_process(COMMAND find ${TARGETDIR}/${BLENDER_VERSION}/python/lib/ -name '*.so' -exec strip -s {} '\;')")
endif()
endif()
if(CMAKE_CL_64)
# gettext and png are statically linked on win64
install(
FILES ${LIBDIR}/zlib/lib/zlib.dll
DESTINATION ${TARGETDIR}/
)
else()
install(
FILES
${LIBDIR}/png/lib/libpng.dll
${LIBDIR}/zlib/lib/zlib.dll
DESTINATION ${TARGETDIR}/
)
endif()
if(MSVC)
install(
FILES ${LIBDIR}/pthreads/lib/pthreadVC2.dll
DESTINATION ${TARGETDIR}/
)
else()
install(
FILES ${LIBDIR}/pthreads/lib/pthreadGC2.dll
DESTINATION ${TARGETDIR}/
)
endif()
if(WITH_CODEC_FFMPEG)
install(
FILES
${LIBDIR}/ffmpeg/lib/avcodec-52.dll
${LIBDIR}/ffmpeg/lib/avformat-52.dll
${LIBDIR}/ffmpeg/lib/avdevice-52.dll
${LIBDIR}/ffmpeg/lib/avutil-50.dll
${LIBDIR}/ffmpeg/lib/swscale-0.dll
DESTINATION ${TARGETDIR}/
)
endif()
if(WITH_CODEC_SNDFILE)
install(
FILES
${LIBDIR}/sndfile/lib/libsndfile-1.dll
DESTINATION ${TARGETDIR}/
)
endif()
if(WITH_OPENAL)
install(
FILES
${LIBDIR}/openal/lib/OpenAL32.dll
${LIBDIR}/openal/lib/wrap_oal.dll
DESTINATION ${TARGETDIR}/
)
endif()
if(WITH_SDL)
if(NOT CMAKE_CL_64)
install(
FILES
${LIBDIR}/sdl/lib/SDL.dll
DESTINATION ${TARGETDIR}/
)
endif()
endif()
elseif(APPLE)
set(SOURCEDIR ${CMAKE_SOURCE_DIR}/source/darwin/blender.app)
set(SOURCEINFO ${SOURCEDIR}/Contents/Info.plist)
set(TARGETDIR_VER ${TARGETDIR}/blender.app/Contents/MacOS/${BLENDER_VERSION})
# setup Info.plist
execute_process(COMMAND date "+%Y-%m-%d" OUTPUT_VARIABLE BLENDER_DATE OUTPUT_STRIP_TRAILING_WHITESPACE)
set_target_properties(blender PROPERTIES
MACOSX_BUNDLE_INFO_PLIST ${SOURCEINFO}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${BLENDER_VERSION}
MACOSX_BUNDLE_LONG_VERSION_STRING "${BLENDER_VERSION} ${BLENDER_DATE}")
# important to make a clean install each time else old scripts get loaded.
install(
CODE
"file(REMOVE_RECURSE ${TARGETDIR_VER})"
)
# message after building.
add_custom_command(
TARGET blender POST_BUILD MAIN_DEPENDENCY blender
COMMAND ${CMAKE_COMMAND} -E echo 'now run: \"make install\" to copy runtime files & scripts to ${TARGETDIR_VER}'
)
# handy install macro to exclude files, we use \$ escape for the "to"
# argument when calling so ${BUILD_TYPE} does not get expanded
macro(install_dir from to)
install(
DIRECTORY ${from}
DESTINATION ${to}
PATTERN ".svn" EXCLUDE
PATTERN "*.pyc" EXCLUDE
PATTERN "*.pyo" EXCLUDE
PATTERN "*.orig" EXCLUDE
PATTERN "*.rej" EXCLUDE
PATTERN "__pycache__" EXCLUDE
PATTERN "__MACOSX" EXCLUDE
PATTERN ".DS_Store" EXCLUDE
)
endmacro()
# install release and app files
install_dir(
${CMAKE_SOURCE_DIR}/release/text/
\${TARGETDIR}
)
install(
FILES ${SOURCEDIR}/Contents/PkgInfo
DESTINATION ${TARGETDIR}/blender.app/Contents/
)
install_dir(
${SOURCEDIR}/Contents/Resources
\${TARGETDIR}/blender.app/Contents/
)
install(
FILES ${CMAKE_SOURCE_DIR}/release/bin/.blender/.bfont.ttf
DESTINATION ${TARGETDIR_VER}/datafiles
)
# localization
if(WITH_INTERNATIONAL)
install(
FILES ${CMAKE_SOURCE_DIR}/release/bin/.blender/.Blanguages
DESTINATION ${TARGETDIR_VER}/datafiles
)
install_dir(
${CMAKE_SOURCE_DIR}/release/bin/.blender/locale/
\${TARGETDIR_VER}/datafiles/locale
)
endif()
# python
if(WITH_PYTHON)
# the python zip is first extract as part of the build process,
# and then later installed as part of make install. this is much
# quicker, and means we can easily exclude files on copy
add_custom_target(
extractpyzip
DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/python)
set(PYTHON_ZIP "python_${CMAKE_OSX_ARCHITECTURES}.zip")
add_custom_command(
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/python
COMMAND rm -rf ${CMAKE_CURRENT_BINARY_DIR}/python/
COMMAND mkdir ${CMAKE_CURRENT_BINARY_DIR}/python/
COMMAND unzip -q ${LIBDIR}/release/${PYTHON_ZIP} -d ${CMAKE_CURRENT_BINARY_DIR}/python/
DEPENDS ${LIBDIR}/release/${PYTHON_ZIP})
add_dependencies(blender extractpyzip)
# copy extracted python files
install_dir(
${CMAKE_CURRENT_BINARY_DIR}/python
\${TARGETDIR_VER}
)
# copy scripts
install_dir(
${CMAKE_SOURCE_DIR}/release/scripts
\${TARGETDIR_VER}
)
endif()
endif()
add_dependencies(blender makesdna)