Blender might be compiled without guardedalloc again
This is useful for benchmark tests, to make CPU cache utilization as good as we could with current design.
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@@ -1142,12 +1142,12 @@ void *MEM_dupallocN(const void *vmemh)
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return newp;
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return newp;
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}
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}
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void *MEM_reallocN(void *vmemh, size_t len)
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void *MEM_reallocN_id(void *vmemh, size_t len, const char *UNUSED(str))
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{
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{
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return realloc(vmemh, len);
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return realloc(vmemh, len);
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}
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}
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void *MEM_recallocN(void *vmemh, size_t len)
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void *MEM_recallocN_id(void *vmemh, size_t len, const char *UNUSED(str))
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{
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{
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void *newp = NULL;
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void *newp = NULL;
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