From 5adfdd965a3a9e7f52fa282a892a123f8ed66c5a Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Mon, 7 Mar 2016 15:31:57 +0500 Subject: [PATCH] Fix T47681: Bump node doesn't work with SSS shader when using OSL --- intern/cycles/kernel/shaders/node_subsurface_scattering.osl | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/intern/cycles/kernel/shaders/node_subsurface_scattering.osl b/intern/cycles/kernel/shaders/node_subsurface_scattering.osl index 0a9a98afd33..a67333c5d4e 100644 --- a/intern/cycles/kernel/shaders/node_subsurface_scattering.osl +++ b/intern/cycles/kernel/shaders/node_subsurface_scattering.osl @@ -27,10 +27,10 @@ shader node_subsurface_scattering( output closure color BSSRDF = 0) { if (Falloff == "Gaussian") - BSSRDF = Color * bssrdf_gaussian(N, Scale * Radius, TextureBlur); + BSSRDF = Color * bssrdf_gaussian(Normal, Scale * Radius, TextureBlur); else if (Falloff == "Cubic") - BSSRDF = Color * bssrdf_cubic(N, Scale * Radius, TextureBlur, Sharpness); + BSSRDF = Color * bssrdf_cubic(Normal, Scale * Radius, TextureBlur, Sharpness); else - BSSRDF = Color * bssrdf_burley(N, Scale * Radius, TextureBlur, Color); + BSSRDF = Color * bssrdf_burley(Normal, Scale * Radius, TextureBlur, Color); }