RNA Types metaclass registration

See mailing list posts for details [1][2][3]

Addons still need to be fixed; Campbell said he'd do it today.

See any of the py files (outside netrender) in this commit for how to do it (it's rather simple).

[1] http://lists.blender.org/pipermail/bf-committers/2010-February/026328.html
[2] http://lists.blender.org/pipermail/bf-committers/2010-August/028311.html
[3] http://lists.blender.org/pipermail/bf-committers/2010-August/028321.html
This commit is contained in:
Martin Poirier
2010-08-02 02:55:12 +00:00
parent 9f575e5446
commit 5b345524ea
84 changed files with 689 additions and 1603 deletions

View File

@@ -31,7 +31,7 @@ class LAMP_MT_sunsky_presets(bpy.types.Menu):
draw = bpy.types.Menu.draw_preset
class DataButtonsPanel(bpy.types.Panel):
class DataButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
@@ -40,16 +40,14 @@ class DataButtonsPanel(bpy.types.Panel):
engine = context.scene.render.engine
return context.lamp and (engine in self.COMPAT_ENGINES)
class DATA_PT_preview(DataButtonsPanel):
class DATA_PT_preview(DataButtonsPanel, bpy.types.Panel):
bl_label = "Preview"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
def draw(self, context):
self.layout.template_preview(context.lamp)
class DATA_PT_context_lamp(DataButtonsPanel):
class DATA_PT_context_lamp(DataButtonsPanel, bpy.types.Panel):
bl_label = ""
bl_show_header = False
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -77,12 +75,12 @@ class DATA_PT_context_lamp(DataButtonsPanel):
layout.template_ID(space, "pin_id")
class DATA_PT_custom_props_lamp(DataButtonsPanel, PropertyPanel):
class DATA_PT_custom_props_lamp(DataButtonsPanel, PropertyPanel, bpy.types.Panel):
_context_path = "object.data"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
class DATA_PT_lamp(DataButtonsPanel):
class DATA_PT_lamp(DataButtonsPanel, bpy.types.Panel):
bl_label = "Lamp"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -129,7 +127,7 @@ class DATA_PT_lamp(DataButtonsPanel):
col.prop(lamp, "diffuse")
class DATA_PT_sunsky(DataButtonsPanel):
class DATA_PT_sunsky(DataButtonsPanel, bpy.types.Panel):
bl_label = "Sky & Atmosphere"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -202,7 +200,7 @@ class DATA_PT_sunsky(DataButtonsPanel):
sub.prop(lamp, "atmosphere_extinction", slider=True, text="Extinction")
class DATA_PT_shadow(DataButtonsPanel):
class DATA_PT_shadow(DataButtonsPanel, bpy.types.Panel):
bl_label = "Shadow"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -327,7 +325,7 @@ class DATA_PT_shadow(DataButtonsPanel):
sub.prop(lamp, "shadow_buffer_clip_end", text=" Clip End")
class DATA_PT_area(DataButtonsPanel):
class DATA_PT_area(DataButtonsPanel, bpy.types.Panel):
bl_label = "Area Shape"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -354,7 +352,7 @@ class DATA_PT_area(DataButtonsPanel):
sub.prop(lamp, "size_y", text="Size Y")
class DATA_PT_spot(DataButtonsPanel):
class DATA_PT_spot(DataButtonsPanel, bpy.types.Panel):
bl_label = "Spot Shape"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -390,7 +388,7 @@ class DATA_PT_spot(DataButtonsPanel):
sub.prop(lamp, "halo_step", text="Step")
class DATA_PT_falloff_curve(DataButtonsPanel):
class DATA_PT_falloff_curve(DataButtonsPanel, bpy.types.Panel):
bl_label = "Falloff Curve"
bl_default_closed = True
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -407,31 +405,12 @@ class DATA_PT_falloff_curve(DataButtonsPanel):
self.layout.template_curve_mapping(lamp, "falloff_curve")
classes = [
LAMP_MT_sunsky_presets,
DATA_PT_context_lamp,
DATA_PT_preview,
DATA_PT_lamp,
DATA_PT_falloff_curve,
DATA_PT_area,
DATA_PT_spot,
DATA_PT_shadow,
DATA_PT_sunsky,
DATA_PT_custom_props_lamp]
def register():
register = bpy.types.register
for cls in classes:
register(cls)
pass
def unregister():
unregister = bpy.types.unregister
for cls in classes:
unregister(cls)
pass
if __name__ == "__main__":
register()