RNA Types metaclass registration
See mailing list posts for details [1][2][3] Addons still need to be fixed; Campbell said he'd do it today. See any of the py files (outside netrender) in this commit for how to do it (it's rather simple). [1] http://lists.blender.org/pipermail/bf-committers/2010-February/026328.html [2] http://lists.blender.org/pipermail/bf-committers/2010-August/028311.html [3] http://lists.blender.org/pipermail/bf-committers/2010-August/028321.html
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@@ -42,7 +42,7 @@ def particle_panel_poll(panel, context):
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return psys.settings.type in ('EMITTER', 'REACTOR', 'HAIR') and (engine in panel.COMPAT_ENGINES)
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class ParticleButtonsPanel(bpy.types.Panel):
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class ParticleButtonsPanel():
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "particle"
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@@ -51,7 +51,7 @@ class ParticleButtonsPanel(bpy.types.Panel):
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return particle_panel_poll(self, context)
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class PARTICLE_PT_context_particles(ParticleButtonsPanel):
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class PARTICLE_PT_context_particles(ParticleButtonsPanel, bpy.types.Panel):
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bl_label = ""
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bl_show_header = False
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@@ -136,12 +136,12 @@ class PARTICLE_PT_context_particles(ParticleButtonsPanel):
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split.prop(psys, "reactor_target_particle_system", text="Particle System")
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class PARTICLE_PT_custom_props(ParticleButtonsPanel, PropertyPanel):
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class PARTICLE_PT_custom_props(ParticleButtonsPanel, PropertyPanel, bpy.types.Panel):
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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_context_path = "particle_system.settings"
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class PARTICLE_PT_emission(ParticleButtonsPanel):
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class PARTICLE_PT_emission(ParticleButtonsPanel, bpy.types.Panel):
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bl_label = "Emission"
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@@ -203,7 +203,7 @@ class PARTICLE_PT_emission(ParticleButtonsPanel):
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row.prop(part, "grid_resolution")
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class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel):
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class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel, bpy.types.Panel):
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bl_label = "Hair dynamics"
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bl_default_closed = True
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@@ -260,7 +260,7 @@ class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel):
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col.prop(cloth, "quality", text="Steps", slider=True)
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class PARTICLE_PT_cache(ParticleButtonsPanel):
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class PARTICLE_PT_cache(ParticleButtonsPanel, bpy.types.Panel):
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bl_label = "Cache"
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bl_default_closed = True
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@@ -283,7 +283,7 @@ class PARTICLE_PT_cache(ParticleButtonsPanel):
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point_cache_ui(self, context, psys.point_cache, True, 'HAIR' if psys.hair_dynamics else 'PSYS')
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class PARTICLE_PT_velocity(ParticleButtonsPanel):
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class PARTICLE_PT_velocity(ParticleButtonsPanel, bpy.types.Panel):
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bl_label = "Velocity"
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@@ -330,7 +330,7 @@ class PARTICLE_PT_velocity(ParticleButtonsPanel):
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# sub.prop(part, "reaction_shape", slider=True)
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class PARTICLE_PT_rotation(ParticleButtonsPanel):
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class PARTICLE_PT_rotation(ParticleButtonsPanel, bpy.types.Panel):
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bl_label = "Rotation"
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@@ -376,7 +376,7 @@ class PARTICLE_PT_rotation(ParticleButtonsPanel):
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sub.prop(part, "angular_velocity_factor", text="")
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class PARTICLE_PT_physics(ParticleButtonsPanel):
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class PARTICLE_PT_physics(ParticleButtonsPanel, bpy.types.Panel):
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bl_label = "Physics"
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@@ -573,7 +573,7 @@ class PARTICLE_PT_physics(ParticleButtonsPanel):
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sub.prop(key, "system", text="System")
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class PARTICLE_PT_boidbrain(ParticleButtonsPanel):
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class PARTICLE_PT_boidbrain(ParticleButtonsPanel, bpy.types.Panel):
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bl_label = "Boid Brain"
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@@ -673,7 +673,7 @@ class PARTICLE_PT_boidbrain(ParticleButtonsPanel):
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row.prop(rule, "flee_distance")
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class PARTICLE_PT_render(ParticleButtonsPanel):
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class PARTICLE_PT_render(ParticleButtonsPanel, bpy.types.Panel):
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bl_label = "Render"
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@@ -843,7 +843,7 @@ class PARTICLE_PT_render(ParticleButtonsPanel):
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col.label(text="")
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class PARTICLE_PT_draw(ParticleButtonsPanel):
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class PARTICLE_PT_draw(ParticleButtonsPanel, bpy.types.Panel):
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bl_label = "Display"
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bl_default_closed = True
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@@ -902,7 +902,7 @@ class PARTICLE_PT_draw(ParticleButtonsPanel):
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#sub.label(text="Override material color")
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class PARTICLE_PT_children(ParticleButtonsPanel):
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class PARTICLE_PT_children(ParticleButtonsPanel, bpy.types.Panel):
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bl_label = "Children"
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bl_default_closed = True
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@@ -987,7 +987,7 @@ class PARTICLE_PT_children(ParticleButtonsPanel):
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col.prop(part, "kink_shape", slider=True)
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class PARTICLE_PT_field_weights(ParticleButtonsPanel):
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class PARTICLE_PT_field_weights(ParticleButtonsPanel, bpy.types.Panel):
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bl_label = "Field Weights"
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bl_default_closed = True
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@@ -1000,7 +1000,7 @@ class PARTICLE_PT_field_weights(ParticleButtonsPanel):
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self.layout.prop(part.effector_weights, "do_growing_hair")
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class PARTICLE_PT_force_fields(ParticleButtonsPanel):
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class PARTICLE_PT_force_fields(ParticleButtonsPanel, bpy.types.Panel):
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bl_label = "Force Field Settings"
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bl_default_closed = True
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@@ -1028,7 +1028,7 @@ class PARTICLE_PT_force_fields(ParticleButtonsPanel):
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basic_force_field_falloff_ui(self, context, part.force_field_2)
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class PARTICLE_PT_vertexgroups(ParticleButtonsPanel):
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class PARTICLE_PT_vertexgroups(ParticleButtonsPanel, bpy.types.Panel):
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bl_label = "Vertexgroups"
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bl_default_closed = True
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@@ -1096,35 +1096,12 @@ class PARTICLE_PT_vertexgroups(ParticleButtonsPanel):
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row.prop(psys, "vertex_group_field_negate", text="")
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classes = [
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PARTICLE_PT_context_particles,
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PARTICLE_PT_hair_dynamics,
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PARTICLE_PT_cache,
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PARTICLE_PT_emission,
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PARTICLE_PT_velocity,
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PARTICLE_PT_rotation,
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PARTICLE_PT_physics,
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PARTICLE_PT_boidbrain,
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PARTICLE_PT_render,
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PARTICLE_PT_draw,
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PARTICLE_PT_children,
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PARTICLE_PT_field_weights,
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PARTICLE_PT_force_fields,
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PARTICLE_PT_vertexgroups,
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PARTICLE_PT_custom_props]
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def register():
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register = bpy.types.register
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for cls in classes:
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register(cls)
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pass
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def unregister():
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unregister = bpy.types.unregister
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for cls in classes:
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unregister(cls)
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pass
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if __name__ == "__main__":
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register()
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