Cycles: Add Saw option to the wave texture

This commit adds "Bands Saw" and "Rings Saw" to the options for the Wave texture node in Cycles, behaving similar to the Saw option in BI textures.
Requested by @cekuhnen on BA.

Reviewers: dingto, sergey

Subscribers: cekuhnen

Differential Revision: https://developer.blender.org/D1699
This commit is contained in:
Lukas Stockner
2015-12-29 14:42:49 +01:00
parent 1991ee1738
commit 5c682a901b
9 changed files with 66 additions and 10 deletions

View File

@@ -19,7 +19,7 @@
/* Wave */
float wave(point p, string type, float detail, float distortion, float dscale)
float wave(point p, string type, string profile, float detail, float distortion, float dscale)
{
float n = 0.0;
@@ -33,13 +33,23 @@ float wave(point p, string type, float detail, float distortion, float dscale)
if (distortion != 0.0) {
n = n + (distortion * noise_turbulence(p * dscale, detail, 0));
}
return 0.5 + 0.5 * sin(n);
if (profile == "Sine") {
return 0.5 + 0.5 * sin(n);
}
else {
/* Saw profile */
n /= M_2PI;
n -= (int) n;
return (n < 0.0)? n + 1.0: n;
}
}
shader node_wave_texture(
int use_mapping = 0,
matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
string Type = "Bands",
string Profile = "Sine",
float Scale = 5.0,
float Distortion = 0.0,
float Detail = 2.0,
@@ -53,7 +63,7 @@ shader node_wave_texture(
if (use_mapping)
p = transform(mapping, p);
Fac = wave(p * Scale, Type, Detail, Distortion, DetailScale);
Fac = wave(p * Scale, Type, Profile, Detail, Distortion, DetailScale);
Color = Fac;
}