change the scene opengl sequence rendering to be a global option with rendering and scrubbing settings.
still need to do a do_versions for this to work right without changing settings. (commit 27442 by Campbell from render25 branch)
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@@ -361,6 +361,28 @@ class SEQUENCER_PT_edit(SequencerButtonsPanel):
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col.prop(strip, "end_still", text="End")
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class SEQUENCER_PT_preview(bpy.types.Panel):
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bl_label = "Scene Preview/Render"
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bl_space_type = 'SEQUENCE_EDITOR'
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bl_region_type = 'UI'
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def draw(self, context):
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layout = self.layout
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render = context.scene.render
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col = layout.column()
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col.prop(render, "use_sequencer_gl_preview", text="Open GL Preview")
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col = layout.column()
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col.active = render.use_sequencer_gl_preview
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col.prop(render, "sequencer_gl_preview", text="")
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col = layout.column()
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col.prop(render, "use_sequencer_gl_render", text="Open GL Render")
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col = layout.column()
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col.active = render.use_sequencer_gl_render
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col.prop(render, "sequencer_gl_render", text="")
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class SEQUENCER_PT_effect(SequencerButtonsPanel):
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bl_label = "Effect Strip"
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@@ -621,8 +643,6 @@ class SEQUENCER_PT_scene(SequencerButtonsPanel):
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layout.label(text="Camera Override")
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layout.template_ID(strip, "scene_camera")
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layout.prop(strip, "use_opengl")
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class SEQUENCER_PT_filter(SequencerButtonsPanel):
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bl_label = "Filter"
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@@ -731,6 +751,7 @@ classes = [
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SEQUENCER_MT_strip,
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SEQUENCER_PT_edit, # sequencer panels
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SEQUENCER_PT_preview,
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SEQUENCER_PT_effect,
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SEQUENCER_PT_input_movie,
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SEQUENCER_PT_input_image,
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