Cycles: shuffle addon import statements a bit to try to fix a strange import

error in some builds.
This commit is contained in:
Brecht Van Lommel
2012-12-13 08:45:55 +00:00
parent 0c3103ac85
commit 5d520c2b5a
6 changed files with 64 additions and 81 deletions

View File

@@ -38,7 +38,6 @@ set(SRC
set(ADDON_FILES set(ADDON_FILES
addon/__init__.py addon/__init__.py
addon/engine.py addon/engine.py
addon/enums.py
addon/osl.py addon/osl.py
addon/presets.py addon/presets.py
addon/properties.py addon/properties.py

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@@ -21,7 +21,7 @@
bl_info = { bl_info = {
"name": "Cycles Render Engine", "name": "Cycles Render Engine",
"author": "", "author": "",
"blender": (2, 6, 3), "blender": (2, 6, 5),
"location": "Info header, render engine menu", "location": "Info header, render engine menu",
"description": "Cycles Render Engine integration", "description": "Cycles Render Engine integration",
"warning": "", "warning": "",
@@ -31,8 +31,8 @@ bl_info = {
"category": "Render"} "category": "Render"}
import bpy import bpy
from . import ui, properties, engine, presets
from . import engine
class CyclesRender(bpy.types.RenderEngine): class CyclesRender(bpy.types.RenderEngine):
bl_idname = 'CYCLES' bl_idname = 'CYCLES'
@@ -84,6 +84,10 @@ class CyclesRender(bpy.types.RenderEngine):
def register(): def register():
from . import ui
from . import properties
from . import presets
properties.register() properties.register()
ui.register() ui.register()
presets.register() presets.register()
@@ -91,6 +95,10 @@ def register():
def unregister(): def unregister():
from . import ui
from . import properties
from . import presets
ui.unregister() ui.unregister()
properties.unregister() properties.unregister()
presets.unregister() presets.unregister()

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@@ -18,10 +18,8 @@
# <pep8 compliant> # <pep8 compliant>
import bpy
def init(): def init():
import bpy
import _cycles import _cycles
import os.path import os.path
@@ -32,6 +30,7 @@ def init():
def create(engine, data, scene, region=0, v3d=0, rv3d=0): def create(engine, data, scene, region=0, v3d=0, rv3d=0):
import bpy
import _cycles import _cycles
data = data.as_pointer() data = data.as_pointer()

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@@ -1,63 +0,0 @@
#
# Copyright 2011, Blender Foundation.
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# <pep8 compliant>
from . import engine
devices = (
('CPU', "CPU", "Use CPU for rendering"),
('GPU', "GPU Compute", "Use GPU compute device for rendering, configured in user preferences"))
feature_set = (
('SUPPORTED', "Supported", "Only use finished and supported features"),
('EXPERIMENTAL', "Experimental", "Use experimental and incomplete features that might be broken or change in the future"),
)
shading_systems = (
('GPU_COMPATIBLE', "GPU Compatible", "Restricted shading system compatible with GPU rendering"),
('OSL', "Open Shading Language", "Open Shading Language shading system that only runs on the CPU"),
)
displacement_methods = (
('BUMP', "Bump", "Bump mapping to simulate the appearance of displacement"),
('TRUE', "True", "Use true displacement only, requires fine subdivision"),
('BOTH', "Both", "Combination of displacement and bump mapping"),
)
bvh_types = (
('DYNAMIC_BVH', "Dynamic BVH", "Objects can be individually updated, at the cost of slower render time"),
('STATIC_BVH', "Static BVH", "Any object modification requires a complete BVH rebuild, but renders faster"),
)
filter_types = (
('BOX', "Box", "Box filter"),
('GAUSSIAN', "Gaussian", "Gaussian filter"),
)
aperture_types = (
('RADIUS', "Radius", "Directly change the size of the aperture"),
('FSTOP', "F/stop", "Change the size of the aperture by f/stops"),
)
panorama_types = (
('EQUIRECTANGULAR', "Equirectangular", "Render the scene with a spherical camera, also known as Lat Long panorama"),
('FISHEYE_EQUIDISTANT', "Fisheye Equidistant", "Ideal for fulldomes, ignore the sensor dimensions"),
('FISHEYE_EQUISOLID', "Fisheye Equisolid",
"Similar to most fisheye modern lens, takes sensor dimensions into consideration"),
)

View File

@@ -25,10 +25,49 @@ from bpy.props import (BoolProperty,
IntProperty, IntProperty,
PointerProperty) PointerProperty)
import math # enums
from . import enums enum_devices = (
('CPU', "CPU", "Use CPU for rendering"),
('GPU', "GPU Compute", "Use GPU compute device for rendering, configured in user preferences"))
enum_feature_set = (
('SUPPORTED', "Supported", "Only use finished and supported features"),
('EXPERIMENTAL', "Experimental", "Use experimental and incomplete features that might be broken or change in the future"),
)
enum_shading_systems = (
('GPU_COMPATIBLE', "GPU Compatible", "Restricted shading system compatible with GPU rendering"),
('OSL', "Open Shading Language", "Open Shading Language shading system that only runs on the CPU"),
)
enum_displacement_methods = (
('BUMP', "Bump", "Bump mapping to simulate the appearance of displacement"),
('TRUE', "True", "Use true displacement only, requires fine subdivision"),
('BOTH', "Both", "Combination of displacement and bump mapping"),
)
enum_bvh_types = (
('DYNAMIC_BVH', "Dynamic BVH", "Objects can be individually updated, at the cost of slower render time"),
('STATIC_BVH', "Static BVH", "Any object modification requires a complete BVH rebuild, but renders faster"),
)
enum_filter_types = (
('BOX', "Box", "Box filter"),
('GAUSSIAN', "Gaussian", "Gaussian filter"),
)
enum_aperture_types = (
('RADIUS', "Radius", "Directly change the size of the aperture"),
('FSTOP', "F/stop", "Change the size of the aperture by f/stops"),
)
enum_panorama_types = (
('EQUIRECTANGULAR', "Equirectangular", "Render the scene with a spherical camera, also known as Lat Long panorama"),
('FISHEYE_EQUIDISTANT', "Fisheye Equidistant", "Ideal for fulldomes, ignore the sensor dimensions"),
('FISHEYE_EQUISOLID', "Fisheye Equisolid",
"Similar to most fisheye modern lens, takes sensor dimensions into consideration"),
)
class CyclesRenderSettings(bpy.types.PropertyGroup): class CyclesRenderSettings(bpy.types.PropertyGroup):
@classmethod @classmethod
@@ -41,19 +80,19 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
cls.device = EnumProperty( cls.device = EnumProperty(
name="Device", name="Device",
description="Device to use for rendering", description="Device to use for rendering",
items=enums.devices, items=enum_devices,
default='CPU', default='CPU',
) )
cls.feature_set = EnumProperty( cls.feature_set = EnumProperty(
name="Feature Set", name="Feature Set",
description="Feature set to use for rendering", description="Feature set to use for rendering",
items=enums.feature_set, items=enum_feature_set,
default='SUPPORTED', default='SUPPORTED',
) )
cls.shading_system = EnumProperty( cls.shading_system = EnumProperty(
name="Shading System", name="Shading System",
description="Shading system to use for rendering", description="Shading system to use for rendering",
items=enums.shading_systems, items=enum_shading_systems,
default='GPU_COMPATIBLE', default='GPU_COMPATIBLE',
) )
@@ -212,7 +251,7 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
cls.filter_type = EnumProperty( cls.filter_type = EnumProperty(
name="Filter Type", name="Filter Type",
description="Pixel filter type", description="Pixel filter type",
items=enums.filter_types, items=enum_filter_types,
default='GAUSSIAN', default='GAUSSIAN',
) )
cls.filter_width = FloatProperty( cls.filter_width = FloatProperty(
@@ -275,7 +314,7 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
cls.debug_bvh_type = EnumProperty( cls.debug_bvh_type = EnumProperty(
name="Viewport BVH Type", name="Viewport BVH Type",
description="Choose between faster updates, or faster render", description="Choose between faster updates, or faster render",
items=enums.bvh_types, items=enum_bvh_types,
default='DYNAMIC_BVH', default='DYNAMIC_BVH',
) )
cls.debug_use_spatial_splits = BoolProperty( cls.debug_use_spatial_splits = BoolProperty(
@@ -305,6 +344,8 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
class CyclesCameraSettings(bpy.types.PropertyGroup): class CyclesCameraSettings(bpy.types.PropertyGroup):
@classmethod @classmethod
def register(cls): def register(cls):
import math
bpy.types.Camera.cycles = PointerProperty( bpy.types.Camera.cycles = PointerProperty(
name="Cycles Camera Settings", name="Cycles Camera Settings",
description="Cycles camera settings", description="Cycles camera settings",
@@ -314,7 +355,7 @@ class CyclesCameraSettings(bpy.types.PropertyGroup):
cls.aperture_type = EnumProperty( cls.aperture_type = EnumProperty(
name="Aperture Type", name="Aperture Type",
description="Use F/stop number or aperture radius", description="Use F/stop number or aperture radius",
items=enums.aperture_types, items=enum_aperture_types,
default='RADIUS', default='RADIUS',
) )
cls.aperture_fstop = FloatProperty( cls.aperture_fstop = FloatProperty(
@@ -349,7 +390,7 @@ class CyclesCameraSettings(bpy.types.PropertyGroup):
cls.panorama_type = EnumProperty( cls.panorama_type = EnumProperty(
name="Panorama Type", name="Panorama Type",
description="Distortion to use for the calculation", description="Distortion to use for the calculation",
items=enums.panorama_types, items=enum_panorama_types,
default='FISHEYE_EQUISOLID', default='FISHEYE_EQUISOLID',
) )
cls.fisheye_fov = FloatProperty( cls.fisheye_fov = FloatProperty(
@@ -518,7 +559,7 @@ class CyclesMeshSettings(bpy.types.PropertyGroup):
cls.displacement_method = EnumProperty( cls.displacement_method = EnumProperty(
name="Displacement Method", name="Displacement Method",
description="Method to use for the displacement", description="Method to use for the displacement",
items=enums.displacement_methods, items=enum_displacement_methods,
default='BUMP', default='BUMP',
) )
cls.use_subdivision = BoolProperty( cls.use_subdivision = BoolProperty(

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@@ -22,8 +22,6 @@ import bpy
from bpy.types import Panel, Menu from bpy.types import Panel, Menu
from . import enums, engine
class CYCLES_MT_integrator_presets(Menu): class CYCLES_MT_integrator_presets(Menu):
bl_label = "Integrator Presets" bl_label = "Integrator Presets"
@@ -947,6 +945,7 @@ def draw_device(self, context):
layout = self.layout layout = self.layout
if scene.render.engine == 'CYCLES': if scene.render.engine == 'CYCLES':
from . import engine
cscene = scene.cycles cscene = scene.cycles
layout.prop(cscene, "feature_set") layout.prop(cscene, "feature_set")