cmake: adjustments required for lib-upgrade on windows.
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@@ -200,6 +200,9 @@ endif()
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if(WITH_CYCLES_OSL)
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add_definitions(-DWITH_OSL)
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#osl 1.9.x
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add_definitions(-DOSL_STATIC_BUILD)
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#pre 1.9
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add_definitions(-DOSL_STATIC_LIBRARY)
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include_directories(
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SYSTEM
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@@ -28,6 +28,7 @@
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#include "kernel/osl/osl_globals.h"
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#include "kernel/osl/osl_services.h"
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#include "kernel/osl/osl_shader.h"
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#include "OSL/llvm_util.h"
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#include "util/util_foreach.h"
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#include "util/util_logging.h"
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@@ -66,6 +67,14 @@ OSLShaderManager::~OSLShaderManager()
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{
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shading_system_free();
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texture_system_free();
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#ifdef OSL_HAS_BLENDER_CLEANUP_FIX
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/* There is a problem with llvm+osl: The order global destructors across
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* different compilation units run cannot be guaranteed, on windows this means
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* that the llvm destructors run before the osl destructors, causing a crash
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* when the process exits. the OSL in svn has a special cleanup hack to
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* sidestep this behavior */
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OSL::pvt::LLVM_Util::Cleanup();
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#endif
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}
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void OSLShaderManager::reset(Scene * /*scene*/)
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@@ -63,6 +63,9 @@ if(WITH_OPENCOLORIO)
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list(APPEND INC_SYS
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${BOOST_INCLUDE_DIR}
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)
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add_definitions(
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-DOpenColorIO_STATIC
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)
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endif()
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data_to_c_simple(gpu_shader_display_transform.glsl SRC)
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@@ -38,6 +38,7 @@ set(SRC
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if(WITH_OPENVDB)
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add_definitions(
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-DWITH_OPENVDB
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${OPENVDB_DEFINITIONS}
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)
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if(WITH_OPENVDB_3_ABI_COMPATIBLE)
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