fix [#34203] Editing bones, parenting, blender quits
'Set Inverse' was mixing up pose/object constraints
This commit is contained in:
@@ -718,81 +718,87 @@ void CONSTRAINT_OT_limitdistance_reset(wmOperatorType *ot)
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/* ------------- Child-Of Constraint ------------------ */
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static void child_get_inverse_matrix(Scene *scene, Object *ob, bConstraint *con, float invmat[4][4])
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static void child_get_inverse_matrix(Scene *scene, Object *ob, bConstraint *con, float invmat[4][4], const int owner)
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{
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bConstraint *lastcon = NULL;
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bPoseChannel *pchan = NULL;
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/* nullify inverse matrix first */
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unit_m4(invmat);
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/* try to find a pose channel - assume that this is the constraint owner */
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/* TODO: get from context instead? */
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if (ob && ob->pose)
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pchan = BKE_pose_channel_active(ob);
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/* calculate/set inverse matrix:
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* We just calculate all transform-stack eval up to but not including this constraint.
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* This is because inverse should just inverse correct for just the constraint's influence
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* when it gets applied; that is, at the time of application, we don't know anything about
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* what follows.
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*/
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if (pchan) {
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float imat[4][4], tmat[4][4];
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float pmat[4][4];
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/* 1. calculate posemat where inverse doesn't exist yet (inverse was cleared above),
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* to use as baseline ("pmat") to derive delta from. This extra calc saves users
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* from having pressing "Clear Inverse" first
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*/
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BKE_pose_where_is(scene, ob);
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copy_m4_m4(pmat, pchan->pose_mat);
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/* 2. knock out constraints starting from this one */
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lastcon = pchan->constraints.last;
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pchan->constraints.last = con->prev;
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if (con->prev) {
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/* new end must not point to this one, else this chain cutting is useless */
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con->prev->next = NULL;
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if (owner == EDIT_CONSTRAINT_OWNER_BONE) {
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bPoseChannel *pchan;
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/* try to find a pose channel - assume that this is the constraint owner */
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/* TODO: get from context instead? */
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if (ob && ob->pose && (pchan = BKE_pose_channel_active(ob))) {
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bConstraint *con_last;
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/* calculate/set inverse matrix:
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* We just calculate all transform-stack eval up to but not including this constraint.
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* This is because inverse should just inverse correct for just the constraint's influence
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* when it gets applied; that is, at the time of application, we don't know anything about
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* what follows.
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*/
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float imat[4][4], tmat[4][4];
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float pmat[4][4];
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/* make sure we passed the correct constraint */
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BLI_assert(BLI_findindex(&pchan->constraints, con) != -1);
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/* 1. calculate posemat where inverse doesn't exist yet (inverse was cleared above),
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* to use as baseline ("pmat") to derive delta from. This extra calc saves users
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* from having pressing "Clear Inverse" first
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*/
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BKE_pose_where_is(scene, ob);
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copy_m4_m4(pmat, pchan->pose_mat);
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/* 2. knock out constraints starting from this one */
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con_last = pchan->constraints.last;
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pchan->constraints.last = con->prev;
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if (con->prev) {
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/* new end must not point to this one, else this chain cutting is useless */
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con->prev->next = NULL;
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}
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else {
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/* constraint was first */
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pchan->constraints.first = NULL;
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}
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/* 3. solve pose without disabled constraints */
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BKE_pose_where_is(scene, ob);
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/* 4. determine effect of constraint by removing the newly calculated
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* pchan->pose_mat from the original pchan->pose_mat, thus determining
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* the effect of the constraint
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*/
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invert_m4_m4(imat, pchan->pose_mat);
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mult_m4_m4m4(tmat, pmat, imat);
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invert_m4_m4(invmat, tmat);
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/* 5. restore constraints */
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pchan->constraints.last = con_last;
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if (con->prev) {
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/* hook up prev to this one again */
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con->prev->next = con;
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}
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else {
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/* set as first again */
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pchan->constraints.first = con;
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}
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/* 6. recalculate pose with new inv-mat applied */
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BKE_pose_where_is(scene, ob);
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}
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else {
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/* constraint was first */
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pchan->constraints.first = NULL;
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}
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/* 3. solve pose without disabled constraints */
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BKE_pose_where_is(scene, ob);
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/* 4. determine effect of constraint by removing the newly calculated
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* pchan->pose_mat from the original pchan->pose_mat, thus determining
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* the effect of the constraint
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*/
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invert_m4_m4(imat, pchan->pose_mat);
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mult_m4_m4m4(tmat, pmat, imat);
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invert_m4_m4(invmat, tmat);
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/* 5. restore constraints */
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pchan->constraints.last = lastcon;
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if (con->prev) {
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/* hook up prev to this one again */
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con->prev->next = con;
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}
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else {
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/* set as first again */
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pchan->constraints.first = con;
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}
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/* 6. recalculate pose with new inv-mat applied */
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BKE_pose_where_is(scene, ob);
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}
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else if (ob) {
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Object workob;
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/* use BKE_object_workob_calc_parent to find inverse - just like for normal parenting */
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BKE_object_workob_calc_parent(scene, ob, &workob);
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invert_m4_m4(invmat, workob.obmat);
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if (owner == EDIT_CONSTRAINT_OWNER_OBJECT) {
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if (ob) {
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Object workob;
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/* make sure we passed the correct constraint */
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BLI_assert(BLI_findindex(&ob->constraints, con) != -1);
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/* use BKE_object_workob_calc_parent to find inverse - just like for normal parenting */
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BKE_object_workob_calc_parent(scene, ob, &workob);
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invert_m4_m4(invmat, workob.obmat);
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}
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}
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}
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@@ -803,6 +809,7 @@ static int childof_set_inverse_exec(bContext *C, wmOperator *op)
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Object *ob = ED_object_active_context(C);
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bConstraint *con = edit_constraint_property_get(op, ob, CONSTRAINT_TYPE_CHILDOF);
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bChildOfConstraint *data = (con) ? (bChildOfConstraint *)con->data : NULL;
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const int owner = RNA_enum_get(op->ptr, "owner");
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/* despite 3 layers of checks, we may still not be able to find a constraint */
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if (data == NULL) {
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@@ -811,7 +818,7 @@ static int childof_set_inverse_exec(bContext *C, wmOperator *op)
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return OPERATOR_CANCELLED;
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}
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child_get_inverse_matrix(scene, ob, con, data->invmat);
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child_get_inverse_matrix(scene, ob, con, data->invmat, owner);
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WM_event_add_notifier(C, NC_OBJECT | ND_CONSTRAINT, ob);
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@@ -1024,6 +1031,7 @@ static int objectsolver_set_inverse_exec(bContext *C, wmOperator *op)
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Object *ob = ED_object_active_context(C);
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bConstraint *con = edit_constraint_property_get(op, ob, CONSTRAINT_TYPE_OBJECTSOLVER);
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bObjectSolverConstraint *data = (con) ? (bObjectSolverConstraint *)con->data : NULL;
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const int owner = RNA_enum_get(op->ptr, "owner");
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/* despite 3 layers of checks, we may still not be able to find a constraint */
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if (data == NULL) {
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@@ -1032,7 +1040,7 @@ static int objectsolver_set_inverse_exec(bContext *C, wmOperator *op)
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return OPERATOR_CANCELLED;
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}
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child_get_inverse_matrix(scene, ob, con, data->invmat);
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child_get_inverse_matrix(scene, ob, con, data->invmat, owner);
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WM_event_add_notifier(C, NC_OBJECT | ND_CONSTRAINT, ob);
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