Cycles / SSS:

* Render Passes are now available for Subsurface Scattering (Direct, Indirect and Color pass). 

This is part of my GSoC project, SVN merge of r58587, r58828 and r58835.
This commit is contained in:
Thomas Dinges
2013-08-03 13:12:09 +00:00
parent ea95a78b0b
commit 5fc6f04fc8
17 changed files with 282 additions and 100 deletions

View File

@@ -892,7 +892,7 @@ __device_noinline void kernel_path_non_progressive_lighting(KernelGlobals *kg, R
int num_samples;
if(CLOSURE_IS_BSDF_DIFFUSE(sc->type))
if(CLOSURE_IS_BSDF_DIFFUSE(sc->type) || CLOSURE_IS_BSDF_BSSRDF(sc->type))
num_samples = kernel_data.integrator.diffuse_samples;
else if(CLOSURE_IS_BSDF_GLOSSY(sc->type))
num_samples = kernel_data.integrator.glossy_samples;