Cycles: Code cleanup, spaces around keywords
This inconsistency drove me totally crazy, it's really confusing when it's inconsistent especially when you work on both Cycles and Blender sides. Shouldn;t cause merge PITA, it's whitespace changes only, Git should be able to merge it nicely.
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@@ -109,8 +109,8 @@ public:
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evalctrl.EvalLimitSample<OsdCpuVertexBuffer,OsdCpuVertexBuffer>(coords, evalctx, 0);
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*P_ = make_float3(P[0], P[1], P[2]);
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if (dPdu_) *dPdu_ = make_float3(dPdv[0], dPdv[1], dPdv[2]);
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if (dPdv_) *dPdv_ = make_float3(dPdu[0], dPdu[1], dPdu[2]);
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if(dPdu_) *dPdu_ = make_float3(dPdv[0], dPdv[1], dPdv[2]);
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if(dPdv_) *dPdv_ = make_float3(dPdu[0], dPdu[1], dPdu[2]);
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/* optimize: skip evaluating derivatives when not needed */
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/* todo: swapped derivatives, different winding convention? */
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@@ -234,7 +234,7 @@ bool OpenSubdMesh::finish()
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void OpenSubdMesh::tessellate(DiagSplit *split)
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{
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if (num_ptex_faces == 0)
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if(num_ptex_faces == 0)
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return;
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const int level = 3;
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