Cycles: add support for mesh deformation motion blur.

This commit is contained in:
Brecht Van Lommel
2014-03-29 13:03:47 +01:00
parent 8f33538fab
commit 6020d00990
17 changed files with 534 additions and 24 deletions

View File

@@ -83,8 +83,8 @@ ccl_device void shader_setup_from_ray(KernelGlobals *kg, ShaderData *sd,
}
else
#endif
{
/* fetch triangle data */
if(sd->type & PRIMITIVE_TRIANGLE) {
/* static triangle */
float4 Ns = kernel_tex_fetch(__tri_normal, sd->prim);
float3 Ng = make_float3(Ns.x, Ns.y, Ns.z);
sd->shader = __float_as_int(Ns.w);
@@ -103,6 +103,10 @@ ccl_device void shader_setup_from_ray(KernelGlobals *kg, ShaderData *sd,
triangle_dPdudv(kg, sd->prim, &sd->dPdu, &sd->dPdv);
#endif
}
else {
/* motion triangle */
motion_triangle_shader_setup(kg, sd, isect, ray, false);
}
sd->I = -ray->D;
@@ -160,7 +164,7 @@ ccl_device_inline void shader_setup_from_subsurface(KernelGlobals *kg, ShaderDat
#endif
/* fetch triangle data */
{
if(sd->type == PRIMITIVE_TRIANGLE) {
float4 Ns = kernel_tex_fetch(__tri_normal, sd->prim);
float3 Ng = make_float3(Ns.x, Ns.y, Ns.z);
sd->shader = __float_as_int(Ns.w);
@@ -178,6 +182,10 @@ ccl_device_inline void shader_setup_from_subsurface(KernelGlobals *kg, ShaderDat
triangle_dPdudv(kg, sd->prim, &sd->dPdu, &sd->dPdv);
#endif
}
else {
/* motion triangle */
motion_triangle_shader_setup(kg, sd, isect, ray, true);
}
sd->flag |= kernel_tex_fetch(__shader_flag, (sd->shader & SHADER_MASK)*2);